Developing an Immersive Video Production of a Cadaver-Based Human Anatomy Review

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Authors
Inglis, Stuart
Issue Date
2018
Type
Activity or Lab
Simulation
Language
en_US
Keywords
SUNY , State University of New York , IITG , Innovative Instructional Technology Grants , University at Buffalo , Immersive 360-degree video , Virtual Education - Cadaver Based Human Anatomy , Cadaver Based Human Anatomy
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Abstract
he relatively new field of immersive 360-degree video is still in its infancy, and little more than a novelty item at the present moment, but has great potential in the field of education. Immersive educational experiences can place students into selective environments, providing them with a "virtual first-hand" experience. This is a fertile area for creative educators, interested in exploring the types of vitual educational experiences that can be offered to students, both inside and outside of the classroom. With this idea in mind, the Gross Anatomy Laboratory of the University at Buffalo, in collaboration with Crosswater Digital Media, proposes the filming of an immersive video experience in which the principle investigator runs through a review of anatomy using a dissected human cadaver. The recording would give the student the experience of standing in the anatomy lab on the other side of the table from the instructor. For students enrolled in a cadaver dissection class, this recording would serve as an individualized review of human anatomy in preparation for a practical examination. For students enrolled in an anatomy course without cadaver dissection, this session could provide a practical experience that would otherwise not be available to them. This session could also serve to generate interest for underclassmen considering taking a course in anatomy, or as review for students having already completed an anatomy course. Overall, the virtual review project would serve as a pilot for future immersive video projects, such as clinical presentations and surgical demonstrations with cadavers.
Description
A pilot project in the development of 360-degree educational video, in which the student is immersed in a virtual review of the anatomy of the human body, using an actual cadaver as the demonstration model.
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