Bring Your Own Learning (BYOL): Using MDM to Personalize Learning Environments to Students

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Authors

Fujiuchi, Ken
Chambers, Andrew
Renzoni, Kerry

Issue Date

2015

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Activity or Lab

Language

en_US

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SUNY , State University of New York , IITG , Innovative Instructional Technology Grants , Mobile Device Management

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Abstract

Learning is a social activity that evolves from our interactions, daily activities, and education. We incorporated two key elements of situated learning theory: “communities of practice” where learning is achieved through the social and collaborative interaction in a common environment, and “learning in context” where students have the opportunity to learn on demand when the need arises based on location, environment, time, or social context. Using a mobile device management (MDM) system, we can deliver a learning environment that can dynamically adjust and tune to the needs of our student’s mobile devices. Also because of the portable nature of mobile devices, the students don’t have to limit their learning process to a specialized lab or class time. This allows all students to start with the same technological foundation, but maintain the flexibility to experiment with tools and content to adapt to their own learning needs.

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The IITG Project Report was not available.

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Creative Commons
Attribution-NonCommercial 3.0 United States

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