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dc.contributor.authorMoreland, Allison
dc.contributor.authorRodick, Alena
dc.contributor.authorLewis, Mark
dc.contributor.authorLogsdon, Seana
dc.descriptionThe IITG Project Report was not available.en_US
dc.description.abstractThis project proposes an innovative approach to preparing students for online study. Many students have experience using the Internet and online tools but aren’t able to translate these skills into online learning, resulting in frustration and loss of motivation to persist. We propose the development of gamified learning modules that will facilitate student exploration of online learning tools, such as learning management systems, library resources, and other online resources. We suggest that using a gamified approach will decrease anxiety and encourage students to explore and practice different tools and resources in a safe environment. This project will focus on teaching transferrable skills, for example, a student who uses Moodle will be able to use those skills in Blackboard or Canvas.en_US
dc.description.sponsorshipState University of New York (SUNY), Innovative Instructional Technology Grants (IITG)en_US
dc.rightsCreative Commonsen_US
dc.rightsAttribution-NonCommercial-ShareAlike 4.0 International*
dc.subjectState University of New Yorken_US
dc.subjectInnovative Instructional Technology Grantsen_US
dc.subjectGamification (Design)en_US
dc.subjectStudent Learning Supporten_US
dc.titleChanging Attitudes for Online Learning: A Gamified Approach to Preparing Students to Learn Onlineen_US
dc.typeOnline Courseen_US
dcterms.licenseThis work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.en_US

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