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dc.contributor.authorMahlen, Nancy
dc.date.accessioned2021-05-13T18:51:01Z
dc.date.available2021-05-13T18:51:01Z
dc.date.issued2016
dc.identifier.urihttps://online.suny.edu/iitg/view/project-view/entry/434/
dc.identifier.urihttp://hdl.handle.net/1951/71513
dc.descriptionThe IITG Project Report was not available.en_US
dc.description.abstractStudents often struggle with the 3D visualization skills necessary to interpret a 3D landscape from a 2D, flat topographic map. The augmented reality sandbox (ARS) bridges the gap between 2D and 3D visualization by projecting a digital topographic map directly onto a landscape created in a sandbox. As that sandbox landscape is altered, the topographic map dynamically adjusts in real time to match the landscape, giving students the opportunity to interactively discover how to read topographic maps. We have incorporated two ARS models built on wheels into our introductory labs at SUNY Geneseo and have done demonstrations for local secondary schools. These demonstrations have generated numerous requests from local secondary teachers to borrow the ARS for use in their classrooms. The secondary setting is an ideal place for students to explore and manipulate the ARS, as labs are not limited to one two-hour lab session per topic. These younger students have more time to practice, theorize and discover new ways of using the sandbox for understanding, interpreting and reducing 3D data to 2D expressions. Sharing this technology with local schools is beneficial to us to increase our pedagogical database and it provides schools with a tactile and interactive tool.en_US
dc.description.sponsorshipState University of New York (SUNY), Innovative Instructional Technology Grants (IITG)en_US
dc.language.isoen_USen_US
dc.rightsCreative Commonsen_US
dc.rightsAttribution-NonCommercial-ShareAlike 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/*
dc.subjectSUNYen_US
dc.subjectState University of New Yorken_US
dc.subjectIITGen_US
dc.subjectInnovative Instructional Technology Grantsen_US
dc.subjectImmersive Environment (Virtual Reality)en_US
dc.subjectStudent Engagementen_US
dc.subjectAugmented Realityen_US
dc.titleCommunity outreach project: Improving secondary students’ three-dimensional visualization skills using an augmented reality sandboxen_US
dc.typeActivity or Laben_US
dc.typeSimulationen_US
dcterms.licenseThis work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.en_US


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