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dc.contributor.authorSprague, Lori
dc.date.accessioned2021-04-29T19:14:54Z
dc.date.available2021-04-29T19:14:54Z
dc.date.issued2019
dc.identifier.urihttps://online.suny.edu/iitg/view/project-view/entry/722/
dc.identifier.urihttp://hdl.handle.net/1951/71494
dc.descriptionIn order to scale up the project, we could include both undergraduate and graduate students, as well as incorporating students from other disciplines such as pharmacy and social work. While part of our project included incorporating students from other institutions, we could expand those institutions to include additional schools of nursing both within the SUNY system and private institutions.en_US
dc.description.abstractAs there is a continued need to improve healthcare outcomes and enhance patient experiences, healthcare educators need to consider using alternative pedagogies when teaching future healthcare providers to improve understanding of patient perspectives. Simulation has been at the forefront of this call. E-simulation is an emerging technology and includes virtual reality and computer based experiences for training. The overall purpose of this project was to develop patient centered scenarios and test the feasibility of creating the immersive virtual reality educational content and increase the learner's emotional intelligence, empathy, and self-efficacy. As a result of developing a cost effective simulation experience for use with smartphones and inexpensive VR headsets, online participants reported a rich, standardized experience.en_US
dc.description.sponsorshipState University of New York (SUNY), Innovative Instructional Technology Grants (IITG)en_US
dc.language.isoen_USen_US
dc.rightsCreative Commonsen_US
dc.rightsAttribution-NonCommercial-ShareAlike 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/*
dc.subjectSUNYen_US
dc.subjectState University of New Yorken_US
dc.subjectIITGen_US
dc.subjectInnovative Instructional Technology Grantsen_US
dc.subjectImmersive Environment (Virtual Reality)en_US
dc.subjectInteractionen_US
dc.subjectSupplemental Instructionen_US
dc.subjectVirtual Learning Communitiesen_US
dc.titleThe development of immersive virtual reality scenarios for increasing emotional intelligence, empathy, and self-efficacy in healthcare education.en_US
dc.typeSimulationen_US
dcterms.licenseThis work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.en_US


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