dc.contributor.author | Sprague, Lori | |
dc.date.accessioned | 2021-04-29T19:14:54Z | |
dc.date.available | 2021-04-29T19:14:54Z | |
dc.date.issued | 2019 | |
dc.identifier.uri | https://online.suny.edu/iitg/view/project-view/entry/722/ | |
dc.identifier.uri | http://hdl.handle.net/1951/71494 | |
dc.description | In order to scale up the project, we could include both undergraduate and graduate students, as well as incorporating students
from other disciplines such as pharmacy and social work. While part of our project included incorporating students from other
institutions, we could expand those institutions to include additional schools of nursing both within the SUNY system and private institutions. | en_US |
dc.description.abstract | As there is a continued need to improve healthcare outcomes and enhance patient experiences, healthcare educators need to consider using alternative pedagogies when teaching future healthcare providers to improve understanding of patient perspectives. Simulation has been at the forefront of this call. E-simulation is an emerging technology and includes virtual reality and computer based experiences for training. The overall purpose of this project was to develop patient centered scenarios and test the feasibility of creating the immersive virtual reality educational content and increase the learner's emotional intelligence, empathy, and self-efficacy. As a result of developing a cost effective simulation experience for use with smartphones and inexpensive VR headsets, online participants reported a rich, standardized experience. | en_US |
dc.description.sponsorship | State University of New York (SUNY), Innovative Instructional Technology Grants (IITG) | en_US |
dc.language.iso | en_US | en_US |
dc.rights | Creative Commons | en_US |
dc.rights | Attribution-NonCommercial-ShareAlike 4.0 International | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | * |
dc.subject | SUNY | en_US |
dc.subject | State University of New York | en_US |
dc.subject | IITG | en_US |
dc.subject | Innovative Instructional Technology Grants | en_US |
dc.subject | Immersive Environment (Virtual Reality) | en_US |
dc.subject | Interaction | en_US |
dc.subject | Supplemental Instruction | en_US |
dc.subject | Virtual Learning Communities | en_US |
dc.title | The development of immersive virtual reality scenarios for increasing emotional intelligence, empathy, and self-efficacy in healthcare education. | en_US |
dc.type | Simulation | en_US |
dcterms.license | This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. | en_US |