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dc.contributor.authorBever, Edward
dc.contributor.authorLevanti, Gary
dc.contributor.authorRotchford, John
dc.descriptionOther institutions can use the model of our training program and planned enhancements to similarly incorporate educational simulations into their courses (see attached file).en_US
dc.description.abstractOne class in our School of Professional Studies, Marketing, had begun using an interactive computer simulation as an integral part of its coursework, and this project successfully built upon this foundation by expanding the use of such games to a second course, Supervision. In the process we developed and refined a training program to help faculty unfamiliar with the educational use of "serious games" to redesign their courses to incorporate them. We also gained further experience with using simulations in classes by employing the simulation for a second year in the Marketing class.en_US
dc.description.sponsorshipState University of New York (SUNY), Innovative Instructional Technology Grants (IITG)en_US
dc.rightsCreative Commonsen_US
dc.rightsAttribution-NonCommercial 4.0 International*
dc.subjectState University of New Yorken_US
dc.subjectInnovative Instructional Technology Grantsen_US
dc.subjectGames (Hardware/Software)en_US
dc.subjectFaculty Development Programmingen_US
dc.titleSimulated Reality; Real Experience: Scaling the Use of Interactive Computer Simulations in College Coursesen_US
dcterms.licenseThis work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.en_US

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