Simulated Reality; Real Experience: Scaling the Use of Interactive Computer Simulations in College Courses

Keywords
SUNY , State University of New York , IITG , Innovative Instructional Technology Grants , Games (Hardware/Software) , Faculty Development Programming
Abstract
One class in our School of Professional Studies, Marketing, had begun using an interactive computer simulation as an integral part of its coursework, and this project successfully built upon this foundation by expanding the use of such games to a second course, Supervision. In the process we developed and refined a training program to help faculty unfamiliar with the educational use of "serious games" to redesign their courses to incorporate them. We also gained further experience with using simulations in classes by employing the simulation for a second year in the Marketing class.
Description
Other institutions can use the model of our training program and planned enhancements to similarly incorporate educational simulations into their courses (see attached file).
DOI