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dc.contributor.authorBustos-Estefan, Jorge
dc.contributor.authorKahn, Russell; Thesis Adviser
dc.contributor.authorYucel, Ibrahim; Second Reader
dc.date.accessioned2019-08-07T21:03:27Z
dc.date.available2019-08-07T21:03:27Z
dc.date.issued2019-05
dc.identifier.urihttp://hdl.handle.net/1951/70874
dc.descriptionA project presented to College of Arts and Sciences Information Design and Technology Program in partial fulfillment of the requirements for the Master of Science degree.en_US
dc.description.abstractThe goal of this project is to design an educational game application to learn receptive fingerspelling. The design product is presented as a series of screenshots and diagrams in these pages and also as an online interactive prototype through which the user interface (UI) and user experience (UX) are demonstrated. Current research in the field of game design recommends using game design frameworks to help designers in their undertaking as well as to facilitate discussion of game design among designers, researchers, critics, and players. The MDA framework (aka mechanics, dynamics, and aesthetics) was applied when designing this app. Instructional design concepts were examined and evaluated on how to foster the pedagogy of the educational game. Active learning, tangential learning, and a range of cognitive learning principles were integrated into the design. Universal principles of design were also implemented. The result is the design of an app containing a section involving gameplay as well as two sections that do not involve gameplay, one for learning the manual alphabet and one for practice drills.en_US
dc.publisherSUNY Polytechnic Instituteen_US
dc.subjecteducational gamesen_US
dc.subjectgame designen_US
dc.subjectgamificationen_US
dc.subjectinstructional designen_US
dc.subjectgame design frameworksen_US
dc.subjectUIen_US
dc.subjectuser interfaceen_US
dc.subjectUXen_US
dc.subjectuser experienceen_US
dc.subjectprototypingen_US
dc.subjectmobile appsen_US
dc.subjectactive learningen_US
dc.subjecttangential learningen_US
dc.subjectcognitive learning principlesen_US
dc.titleDesigning an Educational Game Application for Learning Receptive Fingerspellingen_US
dc.typeThesisen_US


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