Abstract
The purpose of this project was to analyze whether existing simulations for scuba diving
are effective training tools, and to further develop prototype mockups that demonstrate how a
simulation embedded with important scuba concepts and procedures can create an effective
learning environment. Academic literature is reviewed relating to virtual reality experiences,
simulations in training applications, motivational factors for the use of simulations in education,
and strategies to embed learning into game simulations. This study uses James Paul Gee’s
learning principles for good games (2013) to analyze the scuba simulation game, “Infinite
Scuba.” Gee’s learning principles are then applied to develop a series of simulation mockups in
which players learn important scuba procedures including: planning a dive, underwater
navigation, and underwater communication. The question under investigation is: “What features
are needed in a game simulation to be an effective teaching tool and learning experience for open
water scuba divers.”
Description
A Master's Project submitted to the College of Arts and Sciences at SUNY Polytechnic Institute, Utica NY in partial fulfillment of the Master's of Science Degree.