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    Gamification & 21st Century Digital Learning

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    Galimore.Spring2018.Thesis.Paper.pdf (1.054Mb)
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    Date
    2018-05
    Author
    Galimore, Zipporah
    Yucel, Ibrahim; Thesis Advisor
    Stam, Kathryn; Second Reader
    Metadata
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    Subject
    Alessi & Trollip
    Gee
    semiotic domains
    situated learning
    locus of control
    perception and attention
    transfer of learning
    prototype
    social learning
    encoding
    Abstract
    Gamification application to instructional methodologies could enhance learning when appropriately implemented. Current research suggests several instructional design principles support principles of gamification. Experts in both gamification and instructional design emphasize certain learning theories and instructional strategies that need to be taken into consideration when integrating gamification in the learning process. Examples provided where effective gamification implemented closely aligns with what current research shows regarding successful multimedia learning and instruction. A virtual learning museum with a butterfly exhibit prototype with examples provided in this paper has been created to give an idea of how gamification and learning design principles should be used simultaneously to enhance cognitive development. Sections of the exhibit are labeled with both gamification and instructional design principals.
    Description
    A Master's Project submitted to the College of Arts and Sciences at SUNY Polytechnic Institute, Utica NY in partial fulfillment of the Master's of Science Degree.
    URI
    http://hdl.handle.net/1951/70212
    Collections
    • Information Design + Technology (IDT) Program Theses and Projects [126]

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