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dc.contributor.authorDittmar, Katharina
dc.contributor.authorRamamurthy, Bina
dc.contributor.authorPoulin, Jessica
dc.date.accessioned2017-04-26T19:12:18Z
dc.date.available2017-04-26T19:12:18Z
dc.date.issued2014
dc.identifier.urihttps://online.suny.edu/iitg/development-and-assessment-of-a-multiplayer-cloud-module-for-teaching-population-genetics-with-badge-incentives/
dc.identifier.urihttp://hdl.handle.net/1951/69133
dc.descriptionA multiplayer game app available on iOS, Google Play, and the cloud to introduce students to population genetics and evolution in real time: http://www.popworld.buffalo.edu/en_US
dc.description.abstractRegarding technology use, we learned from a previous IITG grant that among all mobile devices, tablets were vastly preferred over smartphones. Importantly, tablets were reported to be overwhelmingly used at home, or in the library with access to course materials, and with friends. These findings suggest crucial points to consider in the context of mobile, online education delivery outside the classroom: Not all mobile devices are equally suited, and learning environments with the capacity for interaction matter greatly, especially for higher level, conceptual learning. Based on the clearly positive role of mobile-device instruction, we recognize the need to better capitalize on the ability of tablets to serve as an interactive teaching device. Currently, Pop!World is delivered as a single player virtual game. We here propose to take this to the next level, and accomplish the following goals: 1. Implement Pop!World in a multiplayer mode, with player interaction and user incentives (badges). 2. Use emerging cloud gaming technology to implement this in a platform and hardware independent fashion, that is scalable and lag-time resistant. 3. Assess the technology in the context of user adoption, and badge incentives. Expands on previous development and assessment of a multiplayer, cloud module for teaching population genetics with badge incentives to K-12 and undergraduate students.en_US
dc.description.sponsorshipState University of New York (SUNY), Innovative Instructional Technology Grants (IITG)en_US
dc.language.isoen_USen_US
dc.rightsCreative Commonsen_US
dc.rightsAttribution-NonCommercial 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by-nc/3.0/us/*
dc.subjectSUNYen_US
dc.subjectState University of New Yorken_US
dc.subjectIITGen_US
dc.subjectInnovative Instructional Technology Grantsen_US
dc.subjectMobile-device instructionen_US
dc.subjectPop!Worlden_US
dc.subjectCloud gaming technologyen_US
dc.titleDevelopment and Assessment of a Multiplayer, Cloud Module for Teaching Population Genetics with Badge Incentivesen_US
dc.typeActivity or Laben_US
dc.typeAssessment Toolen_US
dcterms.licenseThis work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.en_US


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