Browsing IITG - Innovative Instructional Technology Grants by Subject "Virtual Learning Communities"
Now showing items 1-12 of 12
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Creation and Dissemination of Interactive Online 3D Anatomy Instruction Modules at Cornell University College of Veterinary Medicine
(2016)In support of the Problem-Based Learning curriculum at Cornell University College of Veterinary Medicine, the Modular Resource Center (MRC) is a multimodal learning environment where students explore anatomical concepts ... -
The development of immersive virtual reality scenarios for increasing emotional intelligence, empathy, and self-efficacy in healthcare education.
(2019)As there is a continued need to improve healthcare outcomes and enhance patient experiences, healthcare educators need to consider using alternative pedagogies when teaching future healthcare providers to improve understanding ... -
Digital Bridges to the Past: Integrating Digital Imagery and Virtual Technology Instruction into the Archaeology and Biological Anthropology Curriculum
(2019)While courses in anthropology traditionally center on providing students hands-on laboratory experiences, these experiences are difficult to replicate in an online setting. This aspect of traditional pedagogy limits our ... -
Open Geospatial Lab (OGL) and Remote Workforce Opportunities Across Rural New York State
(2019)Geospatial (mapping, drones, GPS, remote sensing) technology is a growing industry in Upstate New York State. To improve student access and success, an Open Geospatial Lab (OGL) will be developed with online peer to peer ... -
The Open Home Project
(2019)This proposed project will build off our innovative efforts with prior IITG and SUNY OER grants and merge them into a new “Open Home” ecosystem using open-source tools and materials for programs in the Humanities, Arts, ... -
Open Media Lab
(2015)Open Media Lab will expand multimedia production teaching and learning through the creation of an online multimedia production lab. The Lab will be a public website on SUNY Commons and will consist of a series of open ... -
The Programmatic Learning Environment Prototype
(2016)Inspired by our own students’ needs, and Educause’s vision for a Next Generation Learning Environment, our team at ESC has been rethinking online learning spaces. Currently available LMSs use courses as the primary units ... -
Reducing Student Isolation: The Development of a Campus Life Model to Improve Retention Rates of Students in Online Degree Programs
(2017)With more traditional students taking online degrees, the needs of online students are changing. Students are now looking for a fuller college experience beyond the usual links to campus resources and services. At the same ... -
Refining a Scalable Model for Open Educational Practice across the SUNY System
(2019)During this one year exploration of Open Educational Practice the campuses of SUNY Oneonta, SUNY Geneseo, SUNY Oswego, and SUNY Genesee Community College created a shared resource where students, faculty and projects could ... -
The SUNY Virtual Herbarium: Increasing Access and Improving Botanical Education
(2016)Herbaria, collections of preserved plants, are valuable sources of data essential to studies in the biological sciences. The primary goal of this project is to increase access to herbarium collections at SUNY institutions, ... -
UBuild: Fostering Creativity and Community Building through a Computer Games Initiative
(2016)The major goal of this project is to build a diverse community with computer games as the platform for student engagement, creativity, learning and fun. We expect the participants and members of this gaming community to ... -
Using virtual reality to provide inter-professional student education in Alzheimer’s disease.
(2019)An Alzheimer’s patient care management training program will be designed and piloted using an established virtual world platform, Second Life, for a virtual in-classroom and distance learning application with students in ...