Browsing IITG - Innovative Instructional Technology Grants by Subject "University at Buffalo"
Now showing items 1-4 of 4
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Developing an Immersive Video Production of a Cadaver-Based Human Anatomy Review
(2018)he relatively new field of immersive 360-degree video is still in its infancy, and little more than a novelty item at the present moment, but has great potential in the field of education. Immersive educational experiences ... -
Development of a Micro-Credential on the Newly Developed Pharmacist Patient Care Process for Use in Pharmacy and Health Profession Programs: Promoting Patient-Centered Care
(2018)The Pharmacists’ Patient Care Process (PPCP), developed by the Joint Commission of Pharmacy Practitioners, outlines a standardized, evidence-based process (collect, assess, plan, implement, follow-up, collaborate, document, ... -
Open Cyber Arena: Replicable, scalable and flexible hands-on cybersecurity learning environment
(2018)The Open Cyber Arena aims to enhance our ability to deliver experiential cybersecurity learning opportunities and increase our reach to external learners by providing streamlined access to our existing Cyber Arena server ... -
Virtual Reality as a Means to Prepare Preservice Teachers
(2018)The purpose of this project is to develop, investigate, and characterize interactive VR-based preservice teacher clinical teaching opportunities in urban environments with those of real-life urban teaching environments. ...