Browsing IITG - Innovative Instructional Technology Grants by Subject "Immersive Environment (Virtual Reality)"
Now showing items 1-8 of 8
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Community outreach project: Improving secondary students’ three-dimensional visualization skills using an augmented reality sandbox
(2016)Students often struggle with the 3D visualization skills necessary to interpret a 3D landscape from a 2D, flat topographic map. The augmented reality sandbox (ARS) bridges the gap between 2D and 3D visualization by projecting ... -
Developing Accessible Simulation and Co-simulation Learning Models of Microprocessor to Electrical and Computer Engineering Technology Courses for SUNY System
(2016)SUNY campuses teach microprocessor courses differently. This project aims to explore and develop accessible microprocessor simulation, co-simulation learning models that can be potentially adopted by multiple SUNY campuses. ... -
The development of immersive virtual reality scenarios for increasing emotional intelligence, empathy, and self-efficacy in healthcare education.
(2019)As there is a continued need to improve healthcare outcomes and enhance patient experiences, healthcare educators need to consider using alternative pedagogies when teaching future healthcare providers to improve understanding ... -
Employing Technology in the Instruction of Pharmacology with Graduate Nursing Education Students
(2016)"SUNY Poly is proposing to utilize an Innovative Instruction Technology Grant (ITTG) to design an evidence-based, online pharmacology course for graduate nurse educator students, using virtual presence software. This course ... -
Enhancing Geospatial Learning and GPS-enabled Field Methods in Geosciences
(2016)Geospatial data and technology are revolutionizing the way that geologists study the Earth. Advances in remote sensing technology and geographic information systems produce the most precise and accurate models of the Earth ... -
An open-source high fidelity veterinary patient simulator (VPS)
(2016)Veterinary clinical training follows an apprenticeship model in which trainees observe experienced clinicians treating cases presenting to teaching hospitals. High fidelity patient simulators enable an approach based on ... -
SUNY Immersive Augmented Reality Classroom
(2017)The advent of affordable Virtual Reality and Augmented Reality solutions (Microsoft Hololens and HTC Vive) prompts us to explore the use of such technologies to enhance pedagogy via immersive room scale simulation. Therefore, ... -
Using virtual reality to provide inter-professional student education in Alzheimer’s disease.
(2019)An Alzheimer’s patient care management training program will be designed and piloted using an established virtual world platform, Second Life, for a virtual in-classroom and distance learning application with students in ...