Browsing IITG - Innovative Instructional Technology Grants by Subject "Collaborative Learning Technologies"
Now showing items 1-9 of 9
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Crowdlearning: Towards Collaborative, Self-Sustaining Learning Environments and Practices
(2016)This project explores the utility of socio-technical pedagogical paradigm Crowdlearning in physical and virtual classrooms, across academic disciplines. The vision of Crowdlearning is that of a self-sustaining collaborative ... -
From Concept to Final Product: The Design and Fabrication of Innovative Musical Electronic Devices to Enhance Student Learning
(2019)The historical connection between music and technology represents a crossroads of creativity, innovation and entrepreneurship. Recently, collaborative spaces such as Makerspaces and Fablabs have gained popularity by providing ... -
Genesee Community College Justice Technology Center
(2019)In this ever-changing world, a technology trained workforce is essential, especially in criminal justice. Law enforcement agencies are increasing partnering with learning institutions to ensure that prospective employees ... -
Keeping Pace with Web-based Technology: A MOOC for Lifelong Learning in a Digital Age
(2017)"The ability to use established and emerging technology tools is not optional for learning and career advancement in today’s digital age. It is a necessity. Many people, both in and out of higher education, fall short in ... -
A Laboratory-Based Introduction to Digital Scholarly Editing
(2019)This project will create modularized open online educational resources that leverage a classic work of American literature, Henry David Thoreau's "Walden," to introduce learners to digital scholarly editing as a branch of ... -
Open Geospatial Lab (OGL) and Remote Workforce Opportunities Across Rural New York State
(2019)Geospatial (mapping, drones, GPS, remote sensing) technology is a growing industry in Upstate New York State. To improve student access and success, an Open Geospatial Lab (OGL) will be developed with online peer to peer ... -
UBuild: Fostering Creativity and Community Building through a Computer Games Initiative
(2016)The major goal of this project is to build a diverse community with computer games as the platform for student engagement, creativity, learning and fun. We expect the participants and members of this gaming community to ... -
Use Software Simulation to Foster Student Learning in Microcontroller Related LABs and Projects
(2015)Microcontrollers are widely used in homes, offices, cars, factories, etc., and they have been an essential component of electrical and computer engineering education. Microcontrollers and their applications normally involve ... -
VINE: An Innovative Model for Collaboration between Humanities and STEM for Learning Data Science
(2015)We propose an innovative instructional model called Vine that will leverage the Digital Choreographic Lineage (DCL) project. DCL is an ongoing project of the investigators for digitizing dance data. The immediate goal of ...