Browsing IITG - Innovative Instructional Technology Grants by Subject "Cloud-Based teaching and Learning Environments"
Now showing items 1-12 of 12
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Crowdlearning: Towards Collaborative, Self-Sustaining Learning Environments and Practices
(2016)This project explores the utility of socio-technical pedagogical paradigm Crowdlearning in physical and virtual classrooms, across academic disciplines. The vision of Crowdlearning is that of a self-sustaining collaborative ... -
Crowdsourcing Creativity
(2016)Crowdsourcing Creativity will bundle existing technologies to create a comprehensive creative platform that will engage a wide range of constituencies in deep learning experiences through collaborative artistic creation. ... -
Developing GIS Course Modules for Introductory Science and Social Science Courses
(2016)The development of web based GIS course modules for science and social science courses will facilitate the incorporation of GIS, GPS and Remote Sensing technology and techniques into non-GIS courses; ideally 100 or 200 ... -
Digital Bridges to the Past: Integrating Digital Imagery and Virtual Technology Instruction into the Archaeology and Biological Anthropology Curriculum
(2019)While courses in anthropology traditionally center on providing students hands-on laboratory experiences, these experiences are difficult to replicate in an online setting. This aspect of traditional pedagogy limits our ... -
ePATIENT: Educational Program Advancing Training in Interprofessional Networked Treatment – Phase 2
(2019)Electronic medical records (EMRs) are a mainstay in healthcare systems. They electronically store patient information and allow for access by all members of a patient’s healthcare team. Patients are increasingly cared for ... -
Materials Matter: Integrating Science and Aesthetics for STEM Education
(2017)Materials Matter is an interdisciplinary course that will be a model for fostering interest in STEM at Binghamton University through a new approach to general education laboratory science. Students will explore the elemental ... -
The Online Student Hub: Development of an Interactive Virtual Learning Community to Improve Student Success and Engagement in Online Courses
(2016)This project uses innovative approach in developing an interactive virtual learning community offering students necessary tools and resources to be successful in online courses and accommodating at risk, non-traditional ... -
Open Cyber Arena Virtual Lab
(2019)The Open Cyber Arena Virtual Lab aims to enhance our reach and ability to deliver high quality, experiential cybersecurity learning in the form of virtual labs, accompanying videos and instructor-controlled, virtual lab ... -
The Open Home Project
(2019)This proposed project will build off our innovative efforts with prior IITG and SUNY OER grants and merge them into a new “Open Home” ecosystem using open-source tools and materials for programs in the Humanities, Arts, ... -
Seamless Integration of Political Science and International Relations Curricula across SUNY
(2017)This proposal, outlining phase one of a three phase process, is designed to develop desired courses within the Political Science and International Relations fields that could be delivered simultaneously across SUNY on a ... -
The SUNY Virtual Herbarium: Increasing Access and Improving Botanical Education
(2016)Herbaria, collections of preserved plants, are valuable sources of data essential to studies in the biological sciences. The primary goal of this project is to increase access to herbarium collections at SUNY institutions, ... -
Tools of Engagement Project (TOEP): On-demand Discovery Learning Professional Development (Phase 2)
(2013)The SUNY Tools of Engagement Project (TOEP) is an on-demand discovery learning professional development model. The goal of TOEP is to encourage faculty and staff across SUNY to explore and reflect upon the use of emerging ...