Browsing IITG - Innovative Instructional Technology Grants by Subject "Active Learning"
Now showing items 1-12 of 12
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Autonomous Vehicle Design Program: Developing Generic Autonomous Vehicles for Research and Education
(2019)Autonomous (i.e. self-driving) vehicles are set to become the great disrupter of our time. In this project, we will work with undergraduate Engineering and Marine Environmental Science students to design, build, and use ... -
Creating Points of Transformation in SUNY STEM Education
(2019)Studies demonstrate that use of active learning improves student retention and success, but most college instructors still rely predominantly on the passive lecture techniques that they experienced as students. To increase ... -
Developing Active Learning Module: Enhancing Student Learning using Portable Computer-Based Alternative Laboratory Platform
(2019)This project aims to develop and implement computer-based active learning modules involving digital and analog circuits to be run as a pilot experiment for undergraduate electrical engineering/engineering technology students. ... -
Developing an Interactive Web-Application for Instructions Involving Networks
(2013)The growing network-based concepts in many disciplines and the difficulties for both instructors and students in transferring the notions of networks necessitate an interactive and easy-to-access platform for efficient ... -
Digital Music Notation with Auto-Grading and Immediate Feedback
(2016)Music notation is a standardized form of communicating musical concepts, and many musical concepts cannot be communicated without notation. This project is intended to develop a proof-of-concept for, and pilot, a digital ... -
ePATIENT: Educational Program Advancing Training in Interprofessional Networked Treatment – Phase 2
(2019)Electronic medical records (EMRs) are a mainstay in healthcare systems. They electronically store patient information and allow for access by all members of a patient’s healthcare team. Patients are increasingly cared for ... -
Expanding Mobile Makerspaces to Enhance Active Learning throughout Suffolk County Community College
(2016)This project will expand the 2014 tier I SUNY IITG entitled “Creating Mobile Makerspaces to Support Experiential Learning” awarded to Suffolk County Community College’s Eastern campus library. The Tier II project will ... -
Genesee Community College Justice Technology Center
(2019)In this ever-changing world, a technology trained workforce is essential, especially in criminal justice. Law enforcement agencies are increasing partnering with learning institutions to ensure that prospective employees ... -
Materials Matter: Integrating Science and Aesthetics for STEM Education
(2017)Materials Matter is an interdisciplinary course that will be a model for fostering interest in STEM at Binghamton University through a new approach to general education laboratory science. Students will explore the elemental ... -
Open Cyber Arena Virtual Lab
(2019)The Open Cyber Arena Virtual Lab aims to enhance our reach and ability to deliver high quality, experiential cybersecurity learning in the form of virtual labs, accompanying videos and instructor-controlled, virtual lab ... -
Use Software Simulation to Foster Student Learning in Microcontroller Related LABs and Projects
(2015)Microcontrollers are widely used in homes, offices, cars, factories, etc., and they have been an essential component of electrical and computer engineering education. Microcontrollers and their applications normally involve ... -
Using Adaptive Learning Technology to Advance Clinical Competency in Performance and Interpretation of Equine Musculoskeletal Ultrasound of the Distal Limb
(2019)Across curricula, there are simple, fundamental skills that are prerequisites for upper-level courses. Often there are not thorough instructional materials, practice, or assessment of these skills in introductory courses ...