Now showing items 1-20 of 254

    • SUNY Co-laboratory on Immersive Virtual Environments for STEM Learning 

      Shea, Peter; Zhang, Jianwei; Oliveira, Alan; Goodwin, Dan; Vuille, Mathias; Goodall, Jennifer; Johnson, Roberta; Ramamurthy, Bina; Bever, Edward; McElwaine, Jim; Dugan, Larry; Hayes, Suzanne; Pickett, Alexandra; Scalzo, Kim (2012)
      Among the most critical academic disciplines for success in a 21st century workforce are those involving Science, Technology, Engineering and Math (STEM). These fields are increasingly digital, networked and rapidly evolving. ...
    • Giving/Getting Access to Scholarly and Instructional Material 

      Orzech, Mary Jo; Perry, Andrew (2012)
      Both getting and accessing scholarly materials deal with elements of intellectual property concerns, licensing and copyright. Awareness is necessary for faculty, librarians, IT personnel, and administrators who regularly ...
    • Observations of Students in Clinical Settings via iPads 

      Youngs-Maher, Pam; Botash, Ann; Bailey, Gene; Powers, Patricia; Recker-Hughes, Carol; Smith, Joseph (2012)
      Upstate Medical University utilizes a curriculum model built on didactic and theoretical constructs, and the application of those lessons in clinical settings. Direct observation and feedback is believed to be an effective ...
    • Enhancing Student Success in Potsdam’s Hybrid History Courses 

      Veinott, Natalia; German, James (2012)
      This project will develop, implement, and assess technologies that enhance student success by increasing interactivity, accessibility, and options in SUNY Potsdam’s history hybrid courses designed for General Education and ...
    • Student Mediated Video Lecture Capture 

      Sarner, Ronald; Mullick, Rosemary J.; Novillo, Jorge; Urban, Christopher; Merante, Nick (2012)
      Video capture of class sessions is appealing for a variety of reasons, among them: a means for a student to review a small portion of a class that may be confusing or to prepare for exams; reducing in-class time devoted ...
    • SUNY Healthcare Island: Exploring a Virtual SUNY Community of Healthcare Learners 

      Windle, Hope; Gecsedi, Renee; Pickett, Alexandra (2012)
      This proposal aligns existing Second Life Healthcare facilities and resources previously designed by SUNY Ulster with other SUNY schools eager to explore the next generation of learning in a virtual world. The SUNY Ulster ...
    • Gestural Melody: New Learning Tools for Musical Composition 

      Landa, Keith; Bode, Peer; McElwaine, Jim; Thayer, Paul (2012)
      The Gestural Musical Interface Melody in music is often seen as the most elusive musical craft. It is often left to intuition and recollection. But melody is an identifiable and teachable craft, though it is constantly ...
    • The E-Textbook Opportunity: The Time is Now for SUNY 

      Hendrix, Dean (2012)
      This IITG proposal requests funding for the licensing of electronic versions of textbooks, or e-textbooks, that are used in common courses across three SUNY schools: SUNY Brockport, SUNY Buffalo and SUNY Delhi. Administered ...
    • Developing a SUNY-wide Transliteracy Learning Collaborative to Promote Information and Technology Collaboration 

      Jacobson, Trudi; Mackey, Thomas; McBride, Mark; Daly, Michael; Forte, Michele; Hecker, Jenna; Murphy, Ellen (2012)
      he proposed Transliteracy Learning Collaborative (TLC) will be a SUNY-wide think tank and incubator for promoting transliteracy and emerging frameworks for information literacy (IL). TLC will transcend boundaries based ...
    • Development of an Interactive Case Study Capability 

      Urban, Christopher; Van Knowe, Glenn E.; Waight, Kenneth T. (2012)
      INSTRUCTIONAL TECHNOLOGY INNOVATION: Place student in decision-maker role by simulating real world situations using computer-based, interactive case studies. BACKGROUND & SIGNIFICANCE: Instruction in math, science, and ...
    • Using Visual Communication Tools to Enhance Teaching and Learning 

      Yang, Harrison (2012)
      Needs Assessment The rapid technological change and proliferation of information resources are lineaments of our contemporary society. Digital and social technologies, especially visual communication tools, are changing ...
    • Big Data on a Small(er) Campus: Use of Large-Scale Text Analysis by a Comprehensive Primarily Undergraduate Institution 

      Lowe, Brian; Fulkerson, Gregory M. (2012)
      The ability to capture and amass huge, complex data sets has advanced rapidly in recent decades, as data generated by social networking, remote sensing and software logging, as well as the storage to handle these inputs, ...
    • Enviropedia: A Serious Game about Beverage Container Choices 

      Scarlatos, Lori; Orlov, Alexander M.; Rijt, Arount van de; Tonjes, David J. (2012)
      The trouble with introductory science and engineering courses is that students often don't see how what they are learning is relevant to their lives. We propose to address this by leveraging our team's past efforts to ...
    • Evaluating Geologic Mapping Tools for the Undergraduate Curriculum 

      Growdon, Martha; Hasbargen, Leslie (2012)
      This project will determine the most student-accessible, cost-effective yet reliable digital field mapping system by conducting the first digital field-mapping evaluation, comparing available tablet computers and Geographic ...
    • Integrated Early Career & Transfer Engagement-OWL for Online Adult Learners 

      Knipe, Robert; Stayer Kelly, Deborah; Peaslee, Jayne; Gentry, Colleen; Dixon, Martie; Owens, Maureen; Dugan, Larry; Littlejohn, Judie; Dunagin, Cori; VanKirk, Peggy; Keys, Terry (2012)
      Genesee Community College, in collaboration with the Online Western NY Learning Alliance (OWL) consisting of six community colleges in Western New York, seeks funds from the State University of New York to develop and ...
    • Osw3go.net: Alternate Reality Simulations as Learning Tools 

      Mejias, Ulises (2012)
      Osw3go.net is a parallel universe to Oswego, New York. Specifically, it is an alternate reality simulation. But the participants in Osw3go.net do not inhabit a virtual world where they control anonymous avatars. Rather, ...
    • SUNY Distance Mentored Undergraduate Research: Leveraging System Expertise to Enhance Learning 

      Bernard, Lori; Croxton, Jack; Garneau, Danielle; Kanbur, Shashi (2012)
      We propose to expand into the SUNY system a model of distance mentored undergraduate research (UR) which has been funded by a Teagle Foundation grant award of $150,000 to the Council of Public Liberal Arts College (COPLAC). ...
    • Eternal France: An Interactive Historical Simulation for College History Classes 

      Bever, Edward (2012)
      Many students find Western Civilization and European History surveys boring. Because they involve long time scales, diverse foreign peoples, and a wide range of historical processes, these courses often come across as a ...
    • Engaging Students in Information Literacy and Digital Literacy through Emerging Technologies 

      Clemons, Jessica; Weiter, Stephen P. (2012)
      SUNY-ESF has had a credit-bearing information literacy class (ESF 200) since the late 1970’s. This is a required course for several majors and it has been expanded into a graduate level course (ESF 797). ESF is taught by ...
    • Hybridization: Transforming to a Hybrid Foreign Language Instructional Model 

      McEwen, Rose; Brea, Felisa; Heller, Bill (2012)
      We are proposing the creation of a series of curricula that can serve as a template for other SUNY foreign languages departments considering transforming their beginning-level courses from the traditional, face-toface ...