Browsing IITG - Innovative Instructional Technology Grants by Title
Now showing items 83-102 of 254
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Enhancing Teacher Candidates' Observational Skills and Instructional Practice through Video-Based Learning Platforms
(2019)Learning how to observe teaching in order to improve instructional practice is essential for novice teachers and is increasingly part of performance-based assessment measures required for licensure in the field of teaching ... -
Enriching Teaching Field Experience Through Technology
(2013)This project builds upon an established partnership school relationship between SUNY Oneonta and a local school district, where a team of two education students will engage in a field experience over the course of one year, ... -
Enviropedia: A Serious Game about Beverage Container Choices
(2012)The trouble with introductory science and engineering courses is that students often don't see how what they are learning is relevant to their lives. We propose to address this by leveraging our team's past efforts to ... -
ePATIENT: Educational Program Advancing Training in Interprofessional Networked Treatment
(2018)Effective patient management is increasingly interprofessional, involving teams of physicians, dentists, nurses, pharmacists, physical and occupational therapists, and social workers. These professionals often manage shared ... -
ePATIENT: Educational Program Advancing Training in Interprofessional Networked Treatment – Phase 2
(2019)Electronic medical records (EMRs) are a mainstay in healthcare systems. They electronically store patient information and allow for access by all members of a patient’s healthcare team. Patients are increasingly cared for ... -
Establishing a regional interdisciplinary OER Institute to further develop a pipeline of experienced, research-inspired educators and students.
(2017)"RCC is submitting this proof-of-concept project to build on its 2016 IITG award, which was designed to foster the use of OER in college-level high school courses. A continuation IITG award will allow RCC to strategically ... -
Eternal France: An Interactive Historical Simulation for College History Classes
(2012)Many students find Western Civilization and European History surveys boring. Because they involve long time scales, diverse foreign peoples, and a wide range of historical processes, these courses often come across as a ... -
Evaluating Geologic Mapping Tools for the Undergraduate Curriculum
(2012)This project will determine the most student-accessible, cost-effective yet reliable digital field mapping system by conducting the first digital field-mapping evaluation, comparing available tablet computers and Geographic ... -
Evolving SUNY’s Thought Leadership: Preparing Today’s Faculty for Tomorrow’s Learners
(2019)The Center for Educational Innovation (CEI) Academies is a comprehensive faculty development track that allows the University at Buffalo to address the needs for teaching and learning support on campus. Operating under a ... -
Expanding Campus-Wide Digital Scholarship Collaboration at Maritime: Building Bridges Across Disciplines for a SUNY-Wide Digital Scholarship Initiative
(2018)Our 2018 IITG proposal builds on our 2017 IITG by expanding our Teaching/Research Cohort across all the departments at SUNY Maritime. Every department and discipline will be represented in the Teaching Cohort from Humanities ... -
Expanding Mobile Makerspaces to Enhance Active Learning throughout Suffolk County Community College
(2016)This project will expand the 2014 tier I SUNY IITG entitled “Creating Mobile Makerspaces to Support Experiential Learning” awarded to Suffolk County Community College’s Eastern campus library. The Tier II project will ... -
Exploring New Horizons: Science And Engineering Everywhere, At Anytime And For Everyone
(2013)This project aims to engage students in Science, Technology, Engineering and Mathematics (STEM) research and learning activities by building and using modern cyber-tools in a simple and attractive way. Our ultimate goal ... -
Flipping the Classroom: A Multipronged Approach to Retention of Academically Underprepared STEM Majors
(2017)Nationally, there is a problem of recruiting and retaining underrepresented students in STEM, and there is no exception to this at SUNY Oneonta and other SUNY institutions. As a part of a multipronged approach, this project ... -
Freshman Design Innovation
(2014)The proposed work seeks to leverage PIs latest research in simultaneous type and dimensional synthesis of mechanisms to design and develop an intuitive, multi-touch universal mechanism design application (app) for Apple's ... -
From Concept to Final Product: The Design and Fabrication of Innovative Musical Electronic Devices to Enhance Student Learning
(2019)The historical connection between music and technology represents a crossroads of creativity, innovation and entrepreneurship. Recently, collaborative spaces such as Makerspaces and Fablabs have gained popularity by providing ... -
Genesee Community College Justice Technology Center
(2019)In this ever-changing world, a technology trained workforce is essential, especially in criminal justice. Law enforcement agencies are increasing partnering with learning institutions to ensure that prospective employees ... -
Gestural Melody: New Learning Tools for Musical Composition
(2012)The Gestural Musical Interface Melody in music is often seen as the most elusive musical craft. It is often left to intuition and recollection. But melody is an identifiable and teachable craft, though it is constantly ... -
Gift and Deselection Manager Online
(2013)The Gift & Deselection Manager Online (GDM) will manage and streamline a single library’s workflow for processing gifts and evaluating materials for weeding while aiding in coordinated collection development, last copy ... -
Giving/Getting Access to Scholarly and Instructional Material
(2012)Both getting and accessing scholarly materials deal with elements of intellectual property concerns, licensing and copyright. Awareness is necessary for faculty, librarians, IT personnel, and administrators who regularly ... -
Graphic Flash: Collaboration between Students in Creative Writing, Illustration, Graphic Design, and Multimedia Design
(2014)Students across multiple departments will work collectively and collaboratively to create, and sustain a start-up e-magazine. The project centers on creative partnerships formed across departments for the purpose of ...