Browsing IITG - Innovative Instructional Technology Grants by Title
Now showing items 53-72 of 254
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Development and Assessment of a Multiplayer, Cloud Module for Teaching Population Genetics with Badge Incentives
(2014)Regarding technology use, we learned from a previous IITG grant that among all mobile devices, tablets were vastly preferred over smartphones. Importantly, tablets were reported to be overwhelmingly used at home, or in the ... -
Development and Assessment of a Tool to Track and Evaluate Experiential Education Activities
(2018)Applied learning refers to an educational approach where students apply knowledge and skills gained from traditional classroom learning to hands-on or real-world settings and can include experiential education activities. ... -
Development and Assessment of Mobile Device Instruction in STEM Education at K-21 Level
(2012)Introduction This proposal builds on an ongoing NSF Cyber-Infrastructure project, which seeks to develop a clouddeployed, scalable, virtual tool for the instruction of theory and practice of population genetics (NSF-OCICITEAM; ... -
Development and Assessment of Openly Available WeBWorK Problem Sets for Underserved Mathematics Courses
(2017)This project brings together expert faculty members and qualified undergraduate students to design, implement, and test up to 1,000 WeBWorK problems sets for introductory math courses. WeBWorK, a free and open source online ... -
Development of a Mastery-Learning Open Online Course in Motor Development Analysis
(2015)Physical education teachers are in the business of teaching children to become physically literate. Physically literate individuals move with competence and confidence in a wide variety of physical activities in multiple ... -
Development of a Micro-Credential on the Newly Developed Pharmacist Patient Care Process for Use in Pharmacy and Health Profession Programs: Promoting Patient-Centered Care
(2018)The Pharmacists’ Patient Care Process (PPCP), developed by the Joint Commission of Pharmacy Practitioners, outlines a standardized, evidence-based process (collect, assess, plan, implement, follow-up, collaborate, document, ... -
Development of an Interactive Case Study Capability
(2012)INSTRUCTIONAL TECHNOLOGY INNOVATION: Place student in decision-maker role by simulating real world situations using computer-based, interactive case studies. BACKGROUND & SIGNIFICANCE: Instruction in math, science, and ... -
The development of immersive virtual reality scenarios for increasing emotional intelligence, empathy, and self-efficacy in healthcare education.
(2019)As there is a continued need to improve healthcare outcomes and enhance patient experiences, healthcare educators need to consider using alternative pedagogies when teaching future healthcare providers to improve understanding ... -
Development of Open Sustainability Curriculum Resources
(2018)As a concept that is inherently interdisciplinary, sustainability education in college curricula is often stifled by departmental boundaries. We propose to overcome this challenge by developing modules that are easily ... -
Developmental Model Reform Initiative Expansion through a Digital Companion Course: Creating Reflective Practioners and Engaged Students
(2015)RCC is proposing to expand its model of developmental course reform to include two additional community colleges, Westchester and Genesee, to bring the total participating SUNY schools to four. This expansion is aligned ... -
Digital Bridges to the Past: Integrating Digital Imagery and Virtual Technology Instruction into the Archaeology and Biological Anthropology Curriculum
(2019)While courses in anthropology traditionally center on providing students hands-on laboratory experiences, these experiences are difficult to replicate in an online setting. This aspect of traditional pedagogy limits our ... -
Digital Music Notation with Auto-Grading and Immediate Feedback
(2016)Music notation is a standardized form of communicating musical concepts, and many musical concepts cannot be communicated without notation. This project is intended to develop a proof-of-concept for, and pilot, a digital ... -
Digital Scholarship Collaboration: Linking Humanities with the Library as a Model for Campus-Wide Digital Scholarship Initiative
(2017)Our project formalizes existing collaboration between Humanities, the Library, and the Center for Teaching Excellence to create a sustainable digital scholarship initiative. A faculty cohort, led by Professor John Rocco, ... -
Digital Studio Lab: A Cross-disciplinary Collaboration between the Humanities Department and The Canino School of Engineering Technology
(2017)"The Digital Studio Lab at Canton is a cross-disciplinary collaboration between the Humanities Department and The Canino School of Engineering Technology that proposes to reconnect humanistic critical thinking, narrative ... -
Digital Thoreau: Crowdsourcing Commentary
(2012)This project grows out of SUNY Geneseo’s involvement in Digital Thoreau, a collaboration with the Thoreau Society and the Thoreau Institute Library at Walden Woods to promote engagement with the texts of Henry David Thoreau, ... -
A Digital “ProofSpace”, Facilitating a Flipped Classroom for Mathematical Proofs
(2014)In many ways, the Introduction to Mathematical Proofs course is a first course in mathematical writing. Analogous courses are offered in math departments throughout the SUNY system. The skills and content a student learns ... -
Displaying Transformation to the World: Global Learning Micro-credentials and Digital Badges
(2018)Global learning is essential to building 21st Century workforce skills in areas of intercultural and online teamwork, flexibility to solve new and different problems, self-awareness, and leadership (Farrugia & Sanger, ... -
Diverse Techniques of Asian Art and Craft
(2016)The project aims to develop a workshop with experts of Asian art techniques along with a website dedicated for it. During the grant period of 2016-2017, a website with video links, podcasts, online lectures, or database ... -
DIY Hands-on Biotechnology Video Games with Lab Simulation Builder
(2018)This proposal seeks continued IITG support in Funding Tier 3 to extend our funded inter-departmental project in a previous cycle (2016-17). Wet-lab teaching is a crucial part of STEM education. However, lab tools are ... -
Dreaming in Languages: Politics, Pedagogy and Technology for Language Instruction
(2012)In this globalized world, communication and exchanges between people and cultures are becoming indispensable. This need is felt more intensely in areas like Western New York where access to wider markets and diverse cultures ...