Browsing IITG - Innovative Instructional Technology Grants by Title
Now showing items 45-64 of 254
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Developing Active Learning Module: Enhancing Student Learning using Portable Computer-Based Alternative Laboratory Platform
(2019)This project aims to develop and implement computer-based active learning modules involving digital and analog circuits to be run as a pilot experiment for undergraduate electrical engineering/engineering technology students. ... -
Developing an Immersive Video Production of a Cadaver-Based Human Anatomy Review
(2018)he relatively new field of immersive 360-degree video is still in its infancy, and little more than a novelty item at the present moment, but has great potential in the field of education. Immersive educational experiences ... -
Developing an Informed Community of People Who Are Interested in Advancing 3D Virtual World Instruction
(2012)3D worlds are potentially important tools that are likely to gain wide spread adoption as colleges become populated with ‘digital native’ students. The International Center for Studies in Creativity (ICSC) has conducted ... -
Developing an Interactive Web-Application for Instructions Involving Networks
(2013)The growing network-based concepts in many disciplines and the difficulties for both instructors and students in transferring the notions of networks necessitate an interactive and easy-to-access platform for efficient ... -
Developing Co-curricular courses that lead to critical thinking in on-line and hybrid coursework
(2013)Hybrid and on-line coursework is an indispensible tool for the delivery of instruction at all colleges and universities. But technology is not pedagogy. Research findings by the US Department of Education (2010) indicate ... -
Developing GIS Course Modules for Introductory Science and Social Science Courses
(2016)The development of web based GIS course modules for science and social science courses will facilitate the incorporation of GIS, GPS and Remote Sensing technology and techniques into non-GIS courses; ideally 100 or 200 ... -
Developing online lessons to improve student success in general chemistry and organic chemistry labs
(2015)This project will improve student learning outcomes in General and Organic Chemistry laboratory courses by incorporating online, video-based lessons into the laboratory curriculum. The project will target subjects that ... -
Development & Validation of SUNY Prep: Learner Preparedness Survey
(2012)Project Description Throughout SUNY and our national educational system there is a growing need to understand, and therefore support and increase student success. (NYSUNY 2020) Plenty of research has gone into defining ... -
Development and Assessment of a Multiplayer, Cloud Module for Teaching Population Genetics with Badge Incentives
(2014)Regarding technology use, we learned from a previous IITG grant that among all mobile devices, tablets were vastly preferred over smartphones. Importantly, tablets were reported to be overwhelmingly used at home, or in the ... -
Development and Assessment of a Tool to Track and Evaluate Experiential Education Activities
(2018)Applied learning refers to an educational approach where students apply knowledge and skills gained from traditional classroom learning to hands-on or real-world settings and can include experiential education activities. ... -
Development and Assessment of Mobile Device Instruction in STEM Education at K-21 Level
(2012)Introduction This proposal builds on an ongoing NSF Cyber-Infrastructure project, which seeks to develop a clouddeployed, scalable, virtual tool for the instruction of theory and practice of population genetics (NSF-OCICITEAM; ... -
Development and Assessment of Openly Available WeBWorK Problem Sets for Underserved Mathematics Courses
(2017)This project brings together expert faculty members and qualified undergraduate students to design, implement, and test up to 1,000 WeBWorK problems sets for introductory math courses. WeBWorK, a free and open source online ... -
Development of a Mastery-Learning Open Online Course in Motor Development Analysis
(2015)Physical education teachers are in the business of teaching children to become physically literate. Physically literate individuals move with competence and confidence in a wide variety of physical activities in multiple ... -
Development of a Micro-Credential on the Newly Developed Pharmacist Patient Care Process for Use in Pharmacy and Health Profession Programs: Promoting Patient-Centered Care
(2018)The Pharmacists’ Patient Care Process (PPCP), developed by the Joint Commission of Pharmacy Practitioners, outlines a standardized, evidence-based process (collect, assess, plan, implement, follow-up, collaborate, document, ... -
Development of an Interactive Case Study Capability
(2012)INSTRUCTIONAL TECHNOLOGY INNOVATION: Place student in decision-maker role by simulating real world situations using computer-based, interactive case studies. BACKGROUND & SIGNIFICANCE: Instruction in math, science, and ... -
The development of immersive virtual reality scenarios for increasing emotional intelligence, empathy, and self-efficacy in healthcare education.
(2019)As there is a continued need to improve healthcare outcomes and enhance patient experiences, healthcare educators need to consider using alternative pedagogies when teaching future healthcare providers to improve understanding ... -
Development of Open Sustainability Curriculum Resources
(2018)As a concept that is inherently interdisciplinary, sustainability education in college curricula is often stifled by departmental boundaries. We propose to overcome this challenge by developing modules that are easily ... -
Developmental Model Reform Initiative Expansion through a Digital Companion Course: Creating Reflective Practioners and Engaged Students
(2015)RCC is proposing to expand its model of developmental course reform to include two additional community colleges, Westchester and Genesee, to bring the total participating SUNY schools to four. This expansion is aligned ... -
Digital Bridges to the Past: Integrating Digital Imagery and Virtual Technology Instruction into the Archaeology and Biological Anthropology Curriculum
(2019)While courses in anthropology traditionally center on providing students hands-on laboratory experiences, these experiences are difficult to replicate in an online setting. This aspect of traditional pedagogy limits our ... -
Digital Music Notation with Auto-Grading and Immediate Feedback
(2016)Music notation is a standardized form of communicating musical concepts, and many musical concepts cannot be communicated without notation. This project is intended to develop a proof-of-concept for, and pilot, a digital ...