Browsing IITG - Innovative Instructional Technology Grants by Title
Now showing items 235-254 of 254
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An Undergraduate Research Experience: Using technology to Monitor Japanese Beetles Related to Changing Climate Conditions, Across New York State
(2012)In 2010, this project team received a Higher Education Grant from the United States Department of Agriculture (USDA) to develop a hands-on learning module that uses the collaborative and experiential aspects of a citizen ... -
Understanding Collegiate Varsity eSports: Team Culture and Biopsychosocial Health
(2018)Collegiate varsity eSports are a relatively new phenomenon; as such, systematic investigations of the culture of eSports teams, the benefits of bringing eSports to campuses, and the players themselves are scarce. In this ... -
Universal Design for Learning: Developing Tools to Facilitate Faculty Implementation and Broaden Application to Support Diverse Learners
(2019)The Universal Design for Learning (UDL) project will develop tools to support faculty members’ integration of UDL principles in their course design. Building from prescriptive elements central to instructional design and ... -
Use of the Renewable Energy Lab (Lucas-Nuelle) simulations of Renewable Energy Generation to foster Student learning in "Energy , Sustainability and Environment " class (ENV101)
(2017)"Renewable Energy Generations is an essential component of any environmental studies as well as Energy/Renewable- Energy Engineering education. It is not possible to use the real systems in these programs unless the campuses ... -
Use Software Simulation to Foster Student Learning in Microcontroller Related LABs and Projects
(2015)Microcontrollers are widely used in homes, offices, cars, factories, etc., and they have been an essential component of electrical and computer engineering education. Microcontrollers and their applications normally involve ... -
Using Adaptive Learning Technology to Advance Clinical Competency in Performance and Interpretation of Equine Musculoskeletal Ultrasound of the Distal Limb
(2019)Across curricula, there are simple, fundamental skills that are prerequisites for upper-level courses. Often there are not thorough instructional materials, practice, or assessment of these skills in introductory courses ... -
Using Excelsior's OER OWL to Promote Writing in the Disciplines
(2018)This project will create a SUNY-wide Writing in the Disciplines (WID) training initiative delivered by the openly licensed Excelsior Online Writing Lab (OWL). The project will demonstrate the efficacy of this approach by ... -
Using Targeted OERs to Develop Core Academic Skills in the Disciplines
(2016)Using Targeted OERs to Develop Core Academic Skills in the Disciplines is a project that serves the goals of both Open SUNY and SUNY Excels, specifically the creation of open-source shareable learning resources, ... -
Using virtual reality to provide inter-professional student education in Alzheimer’s disease.
(2019)An Alzheimer’s patient care management training program will be designed and piloted using an established virtual world platform, Second Life, for a virtual in-classroom and distance learning application with students in ... -
Using Visual Communication Tools to Enhance Teaching and Learning
(2012)Needs Assessment The rapid technological change and proliferation of information resources are lineaments of our contemporary society. Digital and social technologies, especially visual communication tools, are changing ... -
Utilizing Assistive Technology and a Student-driven Universal Design Methodology to Improve Course Accessibility, Classroom Inclusivity and Student Engagement
(2016)Students with disabilities face many challenges that may hinder their ability to receive an equitable opportunity in the classroom. Content may be delivered to students in an inaccessible format, and/or students may have ... -
Video Pedagogy: Research based best practices for creation and integration of videos into college teaching
(2016)The Center for Educational Innovation (CEI) at UB has been helping faculty create videos for their face-to-face, online, blended, and flipped classes; educating faculty on best practices in creating and integrating videos ... -
VINE: An Innovative Model for Collaboration between Humanities and STEM for Learning Data Science
(2015)We propose an innovative instructional model called Vine that will leverage the Digital Choreographic Lineage (DCL) project. DCL is an ongoing project of the investigators for digitizing dance data. The immediate goal of ... -
Virtual Infrastructure for Data Intensive Analysis (VIDIA)
(2013)Overview The large datasets culled from social media such as Facebook and Twitter can easily grow to a size that is beyond the capability of commonly used software tools to store and analyze within an acceptable amount ... -
A Virtual Instrumental Analysis Laboratory (VIAL) for Buffalo State and Open SUNY
(2013)The availability of modern analytical instruments has resulted in a change of methodology in analytical chemistry and related sciences—these have almost completely replaced traditional “wet” analysis methods.Furthermore, ... -
Virtual Reality as a Means to Prepare Preservice Teachers
(2018)The purpose of this project is to develop, investigate, and characterize interactive VR-based preservice teacher clinical teaching opportunities in urban environments with those of real-life urban teaching environments. ... -
Virtual Reality Training Program: Using 360 Degree Videos to create an Immersive Learning Environment
(2018)Virtual Reality combined with 360 Degree Videos, allows for the opportunity for any individual to easily share an experience with anyone else. Although 360 Degree Cameras operate very similar to a standard camera, they ... -
Virtual Study Abroad: Student Engagement & International Interaction Using Meeting & Mobile Tools
(2012)The goal of this project is to enable all SUNY students to participate in a virtual term abroad. Empire State College (ESC) has a blended program in Panama, where the students meet face to face the first and last week of ... -
WAVE-ExSEL
(2014)SUNY Cobleskill offers small classes, excellent facilities, and a hands-on learning environment that features extensive experiential learning opportunities through internships and field experiences. This project will be ... -
Workshop materials for the creation of algorithmic and mathematical problems in Blackboard
(2016)This project will create a set of documents and videos describing methods to create numeric questions in Blackboard that contain multiple dependent variables. The use of multiple dependent variables allow for complex, ...