Browsing IITG - Innovative Instructional Technology Grants by Title
Now showing items 213-232 of 254
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SUNY Healthcare Island: Exploring a Virtual SUNY Community of Healthcare Learners
(2012)This proposal aligns existing Second Life Healthcare facilities and resources previously designed by SUNY Ulster with other SUNY schools eager to explore the next generation of learning in a virtual world. The SUNY Ulster ... -
SUNY Immersive Augmented Reality Classroom
(2017)The advent of affordable Virtual Reality and Augmented Reality solutions (Microsoft Hololens and HTC Vive) prompts us to explore the use of such technologies to enhance pedagogy via immersive room scale simulation. Therefore, ... -
SUNY Immersive Augmented Reality Classroom Development and Deployment
(2018)The advent of affordable Virtual Reality and Augmented Reality solutions (Microsoft Hololens and HTC Vive) prompts us to explore the use of such technologies to enhance pedagogy via immersive room scale simulation. Based ... -
SUNY Impact: Designing and Validating a Research-Based Model for Online SUNY Teaching (MOST)
(2014)Abstract: Using advanced statistical analyses of existing online learning data from the SUNY Learning Network, UA/UB will draw insights to develop a new introductory course for Teaching Online in three research-based online ... -
The SUNY Open Education Research Lab
(2016)The SUNY Open Education Research Lab’s core mission is to both actively engage and support empirical research of of SUNY’s Open Education efforts. We will do this by engaging in our own research of Open SUNY projects and, ... -
SUNY Open Educational Resources: Improving Faculty Discovery and Adoption
(2015)Monroe Community College (MCC) proposes a IITG project to design and deploy a library service model to increase faculty participation in SUNY Open Educational Resources (OER) and improve OER adoption system- wide. The ... -
The SUNY Virtual Herbarium: Increasing Access and Improving Botanical Education
(2016)Herbaria, collections of preserved plants, are valuable sources of data essential to studies in the biological sciences. The primary goal of this project is to increase access to herbarium collections at SUNY institutions, ... -
SUNY Writing Across the Curriculum Online Resource Center
(2013)The 21st-century vision of Systemness across SUNY is predicated upon remaining student-centered, ready to anticipate and then to meet our students’ needs. Chancellor Nancy Zimpher reiterated this commitment to student ... -
SUNYport: Portfolio site for SUNY students
(2012)Collaboration Open access scholarly communication and collaborative research have become a vital characteristic of university and college academic endeavor. Raising awareness about traditional publishing, copyright, digital ... -
Supporting the needs of 21st Century Learners: Faculty Development with Tools of Engagement
(2012)This project is based on work done in the University of Buffalo Tools of Engagement project* Based on feedback shared at this year’s CIT (2012), this program has been successful and popular among students and is believed ... -
Synergy & Systemness: Making the Most of Innovative Technology & Collaboration
(2012)We propose the development of a pilot course limited to thirty students combining online learning with a ten-day business study tour in Turkey. Students will be encouraged to participate in the study tour component, though ... -
Taking Laboratory Science Home
(2018)Science courses for non-majors are ubiquitous; their raison d’être is the satisfaction of SUNY General Education requirements in the natural sciences. Additionally, the advent of the online platforms for education have ... -
TeachLivE from New York: Developing Innovative Practices in Immersive Teaching Technology
(2013)In teacher preparation, more effective pathways and practices are needed for preparing, placing, and supporting beginning teachers and principals (Darling-Hammond, 2010; U.S. Department of Education, 2009). A common issue ... -
TeachLivE from New York: It’s SUNY Wide! Enhancing Pedagogical Practice within a Simulated Environment
(2015)In teacher preparation, more effective pathways and practices are needed for preparing, placing, and supporting beginning teachers and principals (Darling-Hammond, 2010; U.S. Department of Education, 2009). A common issue ... -
A Three-Pronged Course Redesign Program to Incorporate OERs into Online Classes: Instruction, Interaction, Incentive
(2017)"A collaboration between Information Technology Services and University Libraries, at the University at Albany, will initiate and facilitate a redesign process for existing fully-online courses. This redesign process will ... -
TimeStitch Database: Crowdsourcing and Community Engagement
(2018)In 2017-18 (tier 1/phase 1 of the project) TimeStitch database with ~3000 cataloged objects related to gender and needlework was developed and populated. In the proposed phase 2, the goal is to increase student inquiry, ... -
TimeStitch: Digital Prototype of a Virtual Museum as a Leaning Tool
(2017)TimeStitch is a prototype of a digital object repository that can be used to create various learning contents. It will display needlecrafts such as embroidery, knitting and sewing as examples of the objects that could be ... -
Tools of Engagement Project (TOEP): On-demand Discovery Learning Professional Development
(2012)The goal of this project is to pilot the Tools of Engagement Project’s (hereafter, TOEP) on-demand professional development model among faculty across SUNY campuses, investigating its effectiveness in expanding their ... -
Tools of Engagement Project (TOEP): On-demand Discovery Learning Professional Development (Phase 2)
(2013)The SUNY Tools of Engagement Project (TOEP) is an on-demand discovery learning professional development model. The goal of TOEP is to encourage faculty and staff across SUNY to explore and reflect upon the use of emerging ... -
Towards OPEN SUNY: A Novel On-line Learning Approach for ECE and ET Students
(2013)In electrical and computer engineering/technology programs, hands-on experience is very significant. To gain this experience, a developing tool (such as Microcontroller CodeWarrior IDE or FPGA Quartus IDE) and an attached ...