Now showing items 211-230 of 254

    • SUNY Games II 

      Shea, Peter; Oliveira, Alandeon W.; Vickers, Jason; Goodwin, Daniel; Goodall, Jennifer; Berg, George; McElwaine, James; Zhang, Jianwei; Johnson, Roberta; Bever, Edward; Dugan, Larry; Ramamurthy, Bina; Gal, Diane G.; O’Connor, Eileen; Saulnier, Tobi; Westendorf, Aaron; Van Knowe, Glenn; Zhou, Anna (2013)
      “Videogames are a powerful medium that curriculum designers can use to create narratively rich worlds for achieving educational goals. In these worlds, youth can become scientists, doctors, writers, and mathematicians who ...
    • SUNY Geneseo Neuroscience Cyber Technology Laboratory (CTL) Course 

      Bazzett, Terence (2012)
      Geneseo is in the process of developing a new interdisciplinary Neuroscience major. Among our primary goals is to expose students to a wide range of neuroscience technology and laboratory techniques. While in theory providing ...
    • SUNY Healthcare Island: Exploring a Virtual SUNY Community of Healthcare Learners 

      Windle, Hope; Gecsedi, Renee; Pickett, Alexandra (2012)
      This proposal aligns existing Second Life Healthcare facilities and resources previously designed by SUNY Ulster with other SUNY schools eager to explore the next generation of learning in a virtual world. The SUNY Ulster ...
    • SUNY Immersive Augmented Reality Classroom 

      Yucel, Ibrahim; Piejko, Joshua; Reale, Michael J.; Abdallah, Mohammed; Dischiavo, Megan (2017)
      The advent of affordable Virtual Reality and Augmented Reality solutions (Microsoft Hololens and HTC Vive) prompts us to explore the use of such technologies to enhance pedagogy via immersive room scale simulation. Therefore, ...
    • SUNY Immersive Augmented Reality Classroom Development and Deployment 

      Yucel, Ibrahim (2018)
      The advent of affordable Virtual Reality and Augmented Reality solutions (Microsoft Hololens and HTC Vive) prompts us to explore the use of such technologies to enhance pedagogy via immersive room scale simulation. Based ...
    • SUNY Impact: Designing and Validating a Research-Based Model for Online SUNY Teaching (MOST) 

      Yerrick, Randy (2014)
      Abstract: Using advanced statistical analyses of existing online learning data from the SUNY Learning Network, UA/UB will draw insights to develop a new introductory course for Teaching Online in three research-based online ...
    • The SUNY Open Education Research Lab 

      Abramovich, Samuel (2016)
      The SUNY Open Education Research Lab’s core mission is to both actively engage and support empirical research of of SUNY’s Open Education efforts. We will do this by engaging in our own research of Open SUNY projects and, ...
    • SUNY Open Educational Resources: Improving Faculty Discovery and Adoption 

      Keys, Terry; McBride, Mark; Browne, Alison; Abramovich, Sam (2015)
      Monroe Community College (MCC) proposes a IITG project to design and deploy a library service model to increase faculty participation in SUNY Open Educational Resources (OER) and improve OER adoption system- wide. The ...
    • The SUNY Virtual Herbarium: Increasing Access and Improving Botanical Education 

      Robinson, Sean; Burgess, Michael B.; Freeman, Laurie J.; Tessier, Jack T.; Spitzhoff, Kathy (2016)
      Herbaria, collections of preserved plants, are valuable sources of data essential to studies in the biological sciences. The primary goal of this project is to increase access to herbarium collections at SUNY institutions, ...
    • SUNY Writing Across the Curriculum Online Resource Center 

      Rigolino, Rachel; Newcomb, Matt; Parisse, Joan; Crockett, Lynne; Smith, Linda; Hurd, Kathryn (2013)
      The 21st-century vision of Systemness across SUNY is predicated upon remaining student-centered, ready to anticipate and then to meet our students’ needs. Chancellor Nancy Zimpher reiterated this commitment to student ...
    • SUNYport: Portfolio site for SUNY students 

      Ludwig, Mark; Wagner, A. Ben; Hendrix, Dean; Perry, Andrew (2012)
      Collaboration Open access scholarly communication and collaborative research have become a vital characteristic of university and college academic endeavor. Raising awareness about traditional publishing, copyright, digital ...
    • Supporting the needs of 21st Century Learners: Faculty Development with Tools of Engagement 

      Whiteley-Grassi, Nathan; Hoefler, Patricia; Lewis, Mark; Teoh, Jase; Fortune, Michael; Eryilmaz, Evren; Coleman, Sheryl (2012)
      This project is based on work done in the University of Buffalo Tools of Engagement project* Based on feedback shared at this year’s CIT (2012), this program has been successful and popular among students and is believed ...
    • Synergy & Systemness: Making the Most of Innovative Technology & Collaboration 

      Cichello, Francesca; Bonnabeau, Richard; Suvaci, Ender; Ozdemir, Blige Kagan; Herdendorf, Phyllis; Zarate-Hoyos, German; Yildirim, Özgü; Schlarb, Mary; Braun, Betsy; Rubin, Jon (2012)
      We propose the development of a pilot course limited to thirty students combining online learning with a ten-day business study tour in Turkey. Students will be encouraged to participate in the study tour component, though ...
    • Taking Laboratory Science Home 

      Zawicki, Joseph; Abbott, David (2018)
      Science courses for non-majors are ubiquitous; their raison d’être is the satisfaction of SUNY General Education requirements in the natural sciences. Additionally, the advent of the online platforms for education have ...
    • TeachLivE from New York: Developing Innovative Practices in Immersive Teaching Technology 

      Vince Garland, Krista (2013)
      In teacher preparation, more effective pathways and practices are needed for preparing, placing, and supporting beginning teachers and principals (Darling-Hammond, 2010; U.S. Department of Education, 2009). A common issue ...
    • TeachLivE from New York: It’s SUNY Wide! Enhancing Pedagogical Practice within a Simulated Environment 

      Garland, Krista Vince; Bell, Karen; Raimondi, Sharon (2015)
      In teacher preparation, more effective pathways and practices are needed for preparing, placing, and supporting beginning teachers and principals (Darling-Hammond, 2010; U.S. Department of Education, 2009). A common issue ...
    • A Three-Pronged Course Redesign Program to Incorporate OERs into Online Classes: Instruction, Interaction, Incentive 

      Slichko, Julienne Cuccio; Lasda, Elaine (2017)
      "A collaboration between Information Technology Services and University Libraries, at the University at Albany, will initiate and facilitate a redesign process for existing fully-online courses. This redesign process will ...
    • TimeStitch Database: Crowdsourcing and Community Engagement 

      Myzelev, Alla (2018)
      In 2017-18 (tier 1/phase 1 of the project) TimeStitch database with ~3000 cataloged objects related to gender and needlework was developed and populated. In the proposed phase 2, the goal is to increase student inquiry, ...
    • TimeStitch: Digital Prototype of a Virtual Museum as a Leaning Tool 

      Myzelev, Alla (2017)
      TimeStitch is a prototype of a digital object repository that can be used to create various learning contents. It will display needlecrafts such as embroidery, knitting and sewing as examples of the objects that could be ...
    • Tools of Engagement Project (TOEP): On-demand Discovery Learning Professional Development 

      Sullivan, Roberta (Robin); Burns, Beth; Gradel, Kathleen; Shi, Shufang; van Putten, Cherie; Tysick, Cindi (2012)
      The goal of this project is to pilot the Tools of Engagement Project’s (hereafter, TOEP) on-demand professional development model among faculty across SUNY campuses, investigating its effectiveness in expanding their ...