Now showing items 202-221 of 254

    • Simulated Reality; Real Experience: Scaling the Use of Interactive Computer Simulations in College Courses 

      Bever, Edward; Levanti, Gary; Rotchford, John (2019)
      One class in our School of Professional Studies, Marketing, had begun using an interactive computer simulation as an integral part of its coursework, and this project successfully built upon this foundation by expanding ...
    • STEM Job Skills Development in a Competency Based Education (CBE) Model 

      Whitley-Grassi, Nathan; Hoppel, Shaun; Moreland, Allison (2018)
      This project will develop a plan and designing a series of competency-based resources that will facilitate workforce development and learning for STEM students, with a particular focus on those students who have cognitive ...
    • STEM Open Educational Resources (OERs): Development and Integration of STEM OERs across SUNY 

      Matias, Audeliz; Woo, Kevin; Whitley-Grassi, Nathan (2016)
      The proposed project will expand our current efforts to capitalize on SUNY faculty experience to develop OERs in STEM areas, based on the need to increase access to STEM research techniques for students learning at a ...
    • Steps to Success: Crossing the Bridge Between Literacy Research and Practice 

      Munger, Kristen; Crandall, Bryan Ripley; Cullen, Kathleen A.; Duffy, Michelle A.; Dussling, Tess M.; Lewis, Elizabeth; McQuitty, Vicki; Murray, Maria; O'Toole, Joanne E.; Robertson, Joanna M.; Stevens, Elizabeth Y. (Open SUNY Textbooks at the State University of New York College at Geneseo, 2016-03-21)
      Steps to Success: Crossing the Bridge Between Literacy Research and Practice introduces instructional strategies linked to the most current research-supported practices in the field of literacy. The book includes chapters ...
    • Student Mediated Video Lecture Capture 

      Sarner, Ronald; Mullick, Rosemary J.; Novillo, Jorge; Urban, Christopher; Merante, Nick (2012)
      Video capture of class sessions is appealing for a variety of reasons, among them: a means for a student to review a small portion of a class that may be confusing or to prepare for exams; reducing in-class time devoted ...
    • Student STEM Content Video Projects for Preservice Teachers: A Drop-in Course Module 

      MacIsaac, Daniel (2019)
      We will develop and distribute an OER drop-in course module for a semester-long course project that can be adopted into any STEM content or methods course for preservice teachers. The project will typically be worth 10-15% ...
    • Student Success and Affordability through the use of Open Educational Courses 

      Georgiakaki, Sophia; Gilewski, Amber; DeFranco, Tony; Yavits, Bob; Christofferson, Marty (2013)
      Tompkins Cortland Community College (TC3) along with its partner schools and the SUNY Center for Professional Development will create a process to scale the adoption of OER use amongst SUNY Faculty. Based on prior results ...
    • SUNY Co-laboratory on Immersive Virtual Environments for STEM Learning 

      Shea, Peter; Zhang, Jianwei; Oliveira, Alan; Goodwin, Dan; Vuille, Mathias; Goodall, Jennifer; Johnson, Roberta; Ramamurthy, Bina; Bever, Edward; McElwaine, Jim; Dugan, Larry; Hayes, Suzanne; Pickett, Alexandra; Scalzo, Kim (2012)
      Among the most critical academic disciplines for success in a 21st century workforce are those involving Science, Technology, Engineering and Math (STEM). These fields are increasingly digital, networked and rapidly evolving. ...
    • SUNY Distance Mentored Undergraduate Research: Leveraging System Expertise to Enhance Learning 

      Bernard, Lori; Croxton, Jack; Garneau, Danielle; Kanbur, Shashi (2012)
      We propose to expand into the SUNY system a model of distance mentored undergraduate research (UR) which has been funded by a Teagle Foundation grant award of $150,000 to the Council of Public Liberal Arts College (COPLAC). ...
    • SUNY Games II 

      Shea, Peter; Oliveira, Alandeon W.; Vickers, Jason; Goodwin, Daniel; Goodall, Jennifer; Berg, George; McElwaine, James; Zhang, Jianwei; Johnson, Roberta; Bever, Edward; Dugan, Larry; Ramamurthy, Bina; Gal, Diane G.; O’Connor, Eileen; Saulnier, Tobi; Westendorf, Aaron; Van Knowe, Glenn; Zhou, Anna (2013)
      “Videogames are a powerful medium that curriculum designers can use to create narratively rich worlds for achieving educational goals. In these worlds, youth can become scientists, doctors, writers, and mathematicians who ...
    • SUNY Geneseo Neuroscience Cyber Technology Laboratory (CTL) Course 

      Bazzett, Terence (2012)
      Geneseo is in the process of developing a new interdisciplinary Neuroscience major. Among our primary goals is to expose students to a wide range of neuroscience technology and laboratory techniques. While in theory providing ...
    • SUNY Healthcare Island: Exploring a Virtual SUNY Community of Healthcare Learners 

      Windle, Hope; Gecsedi, Renee; Pickett, Alexandra (2012)
      This proposal aligns existing Second Life Healthcare facilities and resources previously designed by SUNY Ulster with other SUNY schools eager to explore the next generation of learning in a virtual world. The SUNY Ulster ...
    • SUNY Immersive Augmented Reality Classroom 

      Yucel, Ibrahim; Piejko, Joshua; Reale, Michael J.; Abdallah, Mohammed; Dischiavo, Megan (2017)
      The advent of affordable Virtual Reality and Augmented Reality solutions (Microsoft Hololens and HTC Vive) prompts us to explore the use of such technologies to enhance pedagogy via immersive room scale simulation. Therefore, ...
    • SUNY Immersive Augmented Reality Classroom Development and Deployment 

      Yucel, Ibrahim (2018)
      The advent of affordable Virtual Reality and Augmented Reality solutions (Microsoft Hololens and HTC Vive) prompts us to explore the use of such technologies to enhance pedagogy via immersive room scale simulation. Based ...
    • SUNY Impact: Designing and Validating a Research-Based Model for Online SUNY Teaching (MOST) 

      Yerrick, Randy (2014)
      Abstract: Using advanced statistical analyses of existing online learning data from the SUNY Learning Network, UA/UB will draw insights to develop a new introductory course for Teaching Online in three research-based online ...
    • The SUNY Open Education Research Lab 

      Abramovich, Samuel (2016)
      The SUNY Open Education Research Lab’s core mission is to both actively engage and support empirical research of of SUNY’s Open Education efforts. We will do this by engaging in our own research of Open SUNY projects and, ...
    • SUNY Open Educational Resources: Improving Faculty Discovery and Adoption 

      Keys, Terry; McBride, Mark; Browne, Alison; Abramovich, Sam (2015)
      Monroe Community College (MCC) proposes a IITG project to design and deploy a library service model to increase faculty participation in SUNY Open Educational Resources (OER) and improve OER adoption system- wide. The ...
    • The SUNY Virtual Herbarium: Increasing Access and Improving Botanical Education 

      Robinson, Sean; Burgess, Michael B.; Freeman, Laurie J.; Tessier, Jack T.; Spitzhoff, Kathy (2016)
      Herbaria, collections of preserved plants, are valuable sources of data essential to studies in the biological sciences. The primary goal of this project is to increase access to herbarium collections at SUNY institutions, ...
    • SUNY Writing Across the Curriculum Online Resource Center 

      Rigolino, Rachel; Newcomb, Matt; Parisse, Joan; Crockett, Lynne; Smith, Linda; Hurd, Kathryn (2013)
      The 21st-century vision of Systemness across SUNY is predicated upon remaining student-centered, ready to anticipate and then to meet our students’ needs. Chancellor Nancy Zimpher reiterated this commitment to student ...
    • SUNYport: Portfolio site for SUNY students 

      Ludwig, Mark; Wagner, A. Ben; Hendrix, Dean; Perry, Andrew (2012)
      Collaboration Open access scholarly communication and collaborative research have become a vital characteristic of university and college academic endeavor. Raising awareness about traditional publishing, copyright, digital ...