Browsing IITG - Innovative Instructional Technology Grants by Title
Now showing items 21-40 of 254
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Collaborative Media Lab Pilot
(2013)The CMC supports digital literacy and the use of emerging media tools in teaching, learning, and communicating at Old Westbury and in the community beyond. This mission is fulfilled by collaborating across disciplines and ... -
Community outreach project: Improving secondary students’ three-dimensional visualization skills using an augmented reality sandbox
(2016)Students often struggle with the 3D visualization skills necessary to interpret a 3D landscape from a 2D, flat topographic map. The augmented reality sandbox (ARS) bridges the gap between 2D and 3D visualization by projecting ... -
Creating Mobile “Makerspaces” to Support Experiential Learning
(2014)This project aims to investigate the effectiveness of mobile “makerspaces” to support experiential learning and to introduce students to new technologies. The mobile makerspace concept capitalizes on the expertise of the ... -
Creating Points of Transformation in SUNY STEM Education
(2019)Studies demonstrate that use of active learning improves student retention and success, but most college instructors still rely predominantly on the passive lecture techniques that they experienced as students. To increase ... -
Creating Situated Learning Environments through Mobile Device Management (MDM)
(2014)Situated learning is learning that takes place in the same context in which it is applied. Situated learning is a highly effective form of active learning where students are creating meaning (and learning) out of distinct ... -
Creation and Dissemination of Interactive Online 3D Anatomy Instruction Modules at Cornell University College of Veterinary Medicine
(2016)In support of the Problem-Based Learning curriculum at Cornell University College of Veterinary Medicine, the Modular Resource Center (MRC) is a multimodal learning environment where students explore anatomical concepts ... -
Creation, Implementation, and Assessment of Anatomy and Physiology Online Laboratory Modules
(2012)Innovative use of technology may help mitigate increasing pressure on faculty and on campus resources. Class size for Anatomy and Physiology (A&P) at The College at Brockport has grown rapidly and is now limited laboratory ... -
Cross-Cultural Experiential Learning Evaluation Project
(2013)E-Portfolio adoption is a priority for the SUNY system. E-Portfolios are a formidable tool to help students demonstrate learning and present future employers with a deep understanding of what students gained from their ... -
Crowdlearning: Towards Collaborative, Self-Sustaining Learning Environments and Practices
(2016)This project explores the utility of socio-technical pedagogical paradigm Crowdlearning in physical and virtual classrooms, across academic disciplines. The vision of Crowdlearning is that of a self-sustaining collaborative ... -
Crowdsourcing Creativity
(2016)Crowdsourcing Creativity will bundle existing technologies to create a comprehensive creative platform that will engage a wide range of constituencies in deep learning experiences through collaborative artistic creation. ... -
Cultivating a Composing Process: Growing Critical Thinking and Student Success with ePortfolios
(2013)Electronic portfolios (ePortfolios) are well established learning tools that correlate well with student success. With this project, we plan to introduce them at Morrisville State College (MSC), targeting two specific areas ... -
DCrit: Digital Critiquing Platform
(2012)The SUNYIT Communication and Information Design (CID) program, an undergraduate program emphasizing studio-based projects produced in various digital media, will be adopting a program-wide critique model during the next ... -
Design and Testing of Laboratory Instruction Management System (LIMS)
(2012)A Laboratory Integration Management Solution (LIMS) is a software/hardware system that is used in industrial laboratories for the integration of all laboratory software and instruments, training laboratory users, quality ... -
Design Digital Concierge for SUNY Learning Common: Pedagogical Rich Reusable Learning Object
(2012)Widespread expansion of the Internet has played a major role in learning. However, learners participating in computer-based learning environments (CBLE) might not always successfully contribute to their own learning absent ... -
Designing Competency-based PLA Pathways to Scale Up Completion and Learner Success
(2016)SUNY Empire State College will combine Competency-Based Education (CBE) with Prior Learning Assessment (PLA). Using Flatworld, a competency-based learning platform, faculty teams will develop CBE PLA for: a) SUNY Transfer ... -
Designing Competency-based PLA Pathways to Scale Up Completion and Learner Success – Phase II
(2017)This is a proof of concept project to build and expand upon 2014 and 2016 IITG projects, which developed templates for seven PLA courses and creates an additional seven competency-based PLA templates. This current project ... -
Designing Cross-Cultural Collaborative Online Learning Tool-Kit for SUNY Faculty
(2016)Designing a cross-cultural collaborative online learning tool-kit for SUNY faculty is aimed at helping instructors who teach online courses to understand the cultural knowledge of students and providing resources for ... -
Designing Innovative Online Learning: Integrating a Coursera MOOC with Open SUNY Badging
(2014)This project, led by Principal Investigators Trudi Jacobson and Tom Mackey, ex-pands the SUNY-wide Metaliteracy Learning Collaborative to develop a Coursera MOOC on metaliteracy that integrates with our existing Open SUNY ... -
Developing a Common Online Mapping Platform for Interdisciplinary, Place-Based Undergraduate Research
(2015)This project aims to develop and sustain participation in a common online mapping platform for interdisciplinary projects focused on content-rich, place-based undergraduate research in the Genesee River basin. The project ... -
Developing a Semi-standardized and Accessible Introduction to Computer Science Course for the SUNY System
(2014)Until K-12 fully implements computer science (CS) education nationwide, Higher Education Institutions (HEIs) must continue to assume an active, effective, and remedial role in bridging incoming freshmen to computer ...