Browsing IITG - Innovative Instructional Technology Grants by Title
Now showing items 125-144 of 254
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Integrated Online Database for Plant Identification and Use in the Landscape
(2012)Enhancing The Learning Experience With Innovative Technology. Creating the Urban Eden, (Horticulture/Landscape Architecture 4910-4920), a course taught jointly by faculty in the Departments of Landscape Architecture and ... -
Integrating Mobile Technology to Enhance Geriatric Social Work Training
(2013)The Integrating Mobile Technology to Enhance Geriatric Social Work Training (IMTEG) project will provide a platform for enhanced student learning and evaluation through a three-tier training experience related to Depression, ... -
Integrating UAS Data and GIS into STEM and Social Science Education
(2018)Students in upper level GIS courses will be trained on using UAS (drone) technology with emphasis on GIS data processing to meet the growing demand of UAS savvy GIS workers. Over two semesters, students will be trained on ... -
Integration of Virtual and Real Equipment Learning Tools Related to Sustainability Education
(2013)Instructional Technology Innovation: Our project will focus on integrating a set of virtual exercises with real systems learning tools to address alternate energy and sustainability issues in both formal and informal ... -
Interactive Online Career Development: Expanding Access for all Students
(2015)Self-guided online career modules will be created to expand access for individualized career decision- making and job-search guidance. This collaborative University effort will have the potential (upon taken to scale) to ... -
Interactive Program Design Website: Supporting Innovations, Technologies and Professional Development
(2017)This project will create an interactive academic program design website to build SUNY-wide strategic direction in programmatic offerings, while bolstering campus constituents’ knowledge, skills and confidence in design, ... -
Interactive Textbook for Music Technology Students
(2017)Aiming to bridge the gap between arts and science in audio education, we would like to develop an interactive online textbook with visual and aural feedback that enables music technology students to intuitively understand ... -
Interactive Video Systems: Improving the Communication Skills of a Range of Medical Professionals.
(2018)This project builds on previous collaborative work between faculty and students at SUNY Oswego and SUNY Broome. Over the life of the project a series of interactive video training tools will be created for students intending ... -
Introducing Virtualization via OpenStack “Cloud” System to SUNY Orange Applied Technologies Students
(2013)SUNY Orange seeks support for augmenting the study of virtualization by students majoring in Networking and Cyber Security in the Applied Technologies Department. The goal is to expose students to a more extensive range ... -
Investigating and developing online tools for scholarly communication
(2016)The research cycle of discovery, analysis, writing, publication, outreach and assessment, known as scholarly communication, is changing rapidly. Across SUNY, individual campuses have taken steps to explore this field, ... -
iPad Mechanics Physics Instruction
(2015)We propose to create videos and written lab instructions as useable learning objects for teachers of physics both at the HS and College level. These materials will be shared across and outside of SUNY via the SUNY Digital ... -
iPads for Music Making and Music Teaching
(2013)The overall purpose for this proposal, “iPads for Music Making and Teaching,” is to provide the opportunity for undergraduate music education majors to develop their abilities to effectively use technology to scaffold and ... -
iSucceed: The First Year College Experience
(2017)A student’s transition to college is fraught with unexpected challenges. During their first year, college students require a host of skills that they may not have adequately developed or “exercised” in high school which ... -
iTutor and iDemo: 3D Computer Vision/Graphics with Intelligent Avatar Interaction
(2013)This project will focus on developing a new instructional methodology by utilizing an innovative computer vision based instruction system in a smart room setup with (1) a novel story-telling software to visualize course ... -
Keeping Pace with Web-based Technology: A MOOC for Lifelong Learning in a Digital Age
(2017)"The ability to use established and emerging technology tools is not optional for learning and career advancement in today’s digital age. It is a necessity. Many people, both in and out of higher education, fall short in ... -
"Lab-in-a-Cube" Hands-On Lab Learning with an Automatic Feedback
(2016)Despite of the increasing demand of online education, online STEM's education is still limited by the lack of realistic lab experience. Visually, virtual lab has become more and more realistic nowadays; however, many crucial ... -
A Laboratory-Based Introduction to Digital Scholarly Editing
(2019)This project will create modularized open online educational resources that leverage a classic work of American literature, Henry David Thoreau's "Walden," to introduce learners to digital scholarly editing as a branch of ... -
Learner eXperience Designers (LXD) Exploring the Feasibility of Badging
(2012)In a recent case study published by EDUCAUSE, a badge is defined as a symbol or indicator of an accomplishment, skill, quality, or interest. Erin Knight and Carla Casilli of Mozilla Open Badge Infrastructure (OBI) are ... -
Lighting the SPARC of Scientific Collaboration: A Proposal to Add Two SUNY Campuses to a Regional Conservation Biology Network
(2017)We propose to add two SUNY campuses, Oneonta and Cobleskill, to a region-wide network of conservation biologists (SPARCnet, the Salamander Population and Adaptation Research Network), focused on studying the response of ... -
LOOP: A Project in Creative Instruction for Music Technology [Learn-Operate-Outreach-Perform]
(2013)The LOOP project aims to create a new model for a music technology facility that allows a comprehensive and innovative approach to learning and experiencing electronic and digital sound and music. To attain this goal ...