Show simple item record

dc.contributor.advisorLowe, Brian
dc.contributor.authorBecker, Tyler
dc.date.accessioned2016-05-11T20:34:22Z
dc.date.available2016-05-11T20:34:22Z
dc.date.issued2016
dc.identifier.urihttp://hdl.handle.net/1951/67545
dc.description.abstractIn this broad study we looked at how video games can affect the individual, during this time a short survey was released to a specific population of the SUNY Oneonta Campus. After the results of the study were documented we then started to expand our scope to focus on whether or not video games has a definite cause of violence among the players. To gather more information we utilized a resource called "lexisnexis" in which over one-hundred and thirty news articles were read all containing keywords like "video game" and "violence" to see if there was a positive correlation between the two. Findings from the articles were inconclusive, many times when video games were associated with violence there ended up being other variables thus leading it to not be the sole factor.en_US
dc.language.isoen_USen_US
dc.subjectVideo gamesLCSH
dc.subjectVideo gamers--PsychologyLCSH
dc.subjectVideo games--Social aspectsLCSH
dc.titleMorality of Video Gamesen_US
dc.typeLearning Objecten_US
dc.typePresentationen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record