Abstract
This project is a prototype application for Google Glass that would help horticultural students with the difficult task of plant identification. The main purpose is to determine if a wearable device, embedded with augmented reality, can enhance both teaching and learning, using Cognitive Theory principles, by improving engagement and motivation. The prototype was built using JustInMind, a prototyping application, which allows prototypes to run in Google Glass. Three students and two faculty members from the Horticultural Department tested the application; all concurred that this application had
potential, as long as the underlying database was comprehensive.