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dc.contributor.authorRoth, Christopher
dc.date.accessioned2015-10-20T16:48:39Z
dc.date.available2015-10-20T16:48:39Z
dc.date.issued2012-05-01
dc.identifier.urihttp://hdl.handle.net/1951/65815
dc.description.abstractThe purpose of this project was to develop and evaluate a computer-based tutorial to educate students on how to use an elementary level mathematics game. The emphasis of the tool was based on the cognitive learning principle of motivation, as described in Malone's motivation theory. The research explored the motivational effects of using the tutorial versus a traditional learning method, advantages and disadvantages to teachers and students, and improvements that could enhance the learning process. This qualitative case study employed post-testing, interviews, and referenced literary resources to collect and analyze data. Tutorial users scored ten percent higher on the post-test than the instruction sheet users. Advantages of the tutorial included user control, visual references, and assistance for learning disabilities. Disadvantages included loss of human interaction and the preparation and development process. Character development (fantasy), increased audio/video combinations, and more challenging elements were cited as areas for increasing motivation.en_US
dc.description.sponsorshipDr. Russell Kahn, adviser ; Dr. Kathryn Stam, Second Readeren_US
dc.language.isoen_USen_US
dc.subjecttutorialen_US
dc.subjectmotivationen_US
dc.subjectMaloneen_US
dc.subjectintrinsicen_US
dc.subjectchallengeen_US
dc.subjectcontrolen_US
dc.subjectcuriosityen_US
dc.subjectfantasyen_US
dc.subjectcognitive learningen_US
dc.subjectelementaryen_US
dc.subjectmathematicsen_US
dc.subjecteducational gamesen_US
dc.subjectqualitative researchen_US
dc.titleThe Motivational Effects of Using a Computer-Based Tutorial vs. a Traditional Instruction Method for Learning How to Use an Elementary Level Mathematics Gameen_US
dc.typeThesisen_US


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