Achieving higher level thinking order through human-centered design tutorial development
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SubjectHuman-Centered Design; effective tutorial development; solid modeling tutorials; tutorial design; improving spatial conceptualization; solid modeling tutorials; CAD tutorials; effective tutorials; creating tutorials
This project seeks to determine the most important characteristics in effective tutorial development. The findings from previous research of related studies provided direction regarding the design and production of solid modeling tutorials using screencapture with voiceover. Related studies were retrieved in an electronic database using the following keywords: tutorial design, improving spatial conceptualization, solid modeling tutorials, CAD tutorials, effective tutorials, and creating tutorials. Since the development of tutorials is completed via the use of ever-improving technology, the results of the search were then narrowed by the date published, rejecting anything regarding the development of tutorials dated before the year 2000. Theoretical references were not subject to this date filter. Tutorial prototypes were created using Google Sketch Up Pro, Power Point, and Camtasia II for Mac. Prototypes were designed using information from previous studies as well as guidance from Human Centered Design and Interaction theories. The resulting models were assessed using Bloom’s Taxonomy to attest to their potential value in the classroom. The final series of Google Sketch Up Pro tutorials is intended for use in a technical drawing introduction unit in middle school Technology Education classes. The objectives of the tutorials are to promote higher level thinking order and ultimately help students acquire spatial conceptualization skills in regard to technical drawing of 3D objects in 2D orthographic projection depictions. The hope is that the use of engaging tutorials will aid in bridging the gap between the 3D reality and the 2D drawing worlds.
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The Motivational Effects of Using a Computer-Based Tutorial vs. a Traditional Instruction Method for Learning How to Use an Elementary Level Mathematics Game Roth, Christopher (2012-05-01)The purpose of this project was to develop and evaluate a computer-based tutorial to educate students on how to use an elementary level mathematics game. The emphasis of the tool was based on the cognitive learning principle ...
Special Collections and University Archives, Stony Brook University Libraries; Torre, F. Jason; Bello, Diane L., Registrar; Nyitray, Kristen J.; Larese, Stephen; Toscano, Lynn; Preservation Department, Stony Brook University Libraries (Office of the Registrar, Stony Brook UniversityStony Brook, NY., 2012-09-21)
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