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SUNY Games II
“Videogames are a powerful medium that curriculum designers can use to create narratively rich worlds for achieving educational goals. In these worlds, youth can become scientists, doctors, writers, and mathematicians who ...
SUNY Co-laboratory on Immersive Virtual Environments for STEM Learning
Among the most critical academic disciplines for success in a 21st century workforce are those involving Science, Technology, Engineering and Math (STEM). These fields are increasingly digital, networked and rapidly evolving. ...
Eternal France: An Interactive Historical Simulation for College History Classes
Many students find Western Civilization and European History surveys boring. Because they involve long time scales, diverse foreign peoples, and a wide range of historical processes, these courses often come across as a ...