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  • Enhancing Student Success in Potsdam’s Hybrid History Courses 

    Veinott, Natalia; German, James (2012)
    This project will develop, implement, and assess technologies that enhance student success by increasing interactivity, accessibility, and options in SUNY Potsdam’s history hybrid courses designed for General Education and ...
  • SUNY Healthcare Island: Exploring a Virtual SUNY Community of Healthcare Learners 

    Windle, Hope; Gecsedi, Renee; Pickett, Alexandra (2012)
    This proposal aligns existing Second Life Healthcare facilities and resources previously designed by SUNY Ulster with other SUNY schools eager to explore the next generation of learning in a virtual world. The SUNY Ulster ...
  • Student Mediated Video Lecture Capture 

    Sarner, Ronald; Mullick, Rosemary J.; Novillo, Jorge; Urban, Christopher; Merante, Nick (2012)
    Video capture of class sessions is appealing for a variety of reasons, among them: a means for a student to review a small portion of a class that may be confusing or to prepare for exams; reducing in-class time devoted ...
  • Gestural Melody: New Learning Tools for Musical Composition 

    Landa, Keith; Bode, Peer; McElwaine, Jim; Thayer, Paul (2012)
    The Gestural Musical Interface Melody in music is often seen as the most elusive musical craft. It is often left to intuition and recollection. But melody is an identifiable and teachable craft, though it is constantly ...
  • Observations of Students in Clinical Settings via iPads 

    Youngs-Maher, Pam; Botash, Ann; Bailey, Gene; Powers, Patricia; Recker-Hughes, Carol; Smith, Joseph (2012)
    Upstate Medical University utilizes a curriculum model built on didactic and theoretical constructs, and the application of those lessons in clinical settings. Direct observation and feedback is believed to be an effective ...
  • Developing a SUNY-wide Transliteracy Learning Collaborative to Promote Information and Technology Collaboration 

    Jacobson, Trudi; Mackey, Thomas; McBride, Mark; Daly, Michael; Forte, Michele; Hecker, Jenna; Murphy, Ellen (2012)
    he proposed Transliteracy Learning Collaborative (TLC) will be a SUNY-wide think tank and incubator for promoting transliteracy and emerging frameworks for information literacy (IL). TLC will transcend boundaries based ...
  • Giving/Getting Access to Scholarly and Instructional Material 

    Orzech, Mary Jo; Perry, Andrew (2012)
    Both getting and accessing scholarly materials deal with elements of intellectual property concerns, licensing and copyright. Awareness is necessary for faculty, librarians, IT personnel, and administrators who regularly ...
  • Developing a Semi-standardized and Accessible Introduction to Computer Science Course for the SUNY System 

    Zhang, Sen; Reed, Howard; Marcello, Cynthia; Antonakos, James; Hoskey, Arthur (2014)
    Until K-12 fully implements computer science (CS) education nationwide, Higher Education Institutions (HEIs) must continue to assume an active, effective, and remedial role in bridging incoming freshmen to computer ...
  • SUNY Co-laboratory on Immersive Virtual Environments for STEM Learning 

    Shea, Peter; Zhang, Jianwei; Oliveira, Alan; Goodwin, Dan; Vuille, Mathias; Goodall, Jennifer; Johnson, Roberta; Ramamurthy, Bina; Bever, Edward; McElwaine, Jim; Dugan, Larry; Hayes, Suzanne; Pickett, Alexandra; Scalzo, Kim (2012)
    Among the most critical academic disciplines for success in a 21st century workforce are those involving Science, Technology, Engineering and Math (STEM). These fields are increasingly digital, networked and rapidly evolving. ...
  • The E-Textbook Opportunity: The Time is Now for SUNY 

    Hendrix, Dean (2012)
    This IITG proposal requests funding for the licensing of electronic versions of textbooks, or e-textbooks, that are used in common courses across three SUNY schools: SUNY Brockport, SUNY Buffalo and SUNY Delhi. Administered ...
  • IL Fox -The Virtual Toolbook for Information Literacy Initial Reserach 

    Geramin, Carol Anne; Loney, Tor; Paradavila, John (2012)
    Research into the development of an online information literacy dictionary/encyclopedia following the Creative Commons standards. Project Description The project consists of preliminary research into the development ...
  • iTunes and iDemo: 3D Computer Vision/Graphics with Intelligent Avatar Interaction 

    Yin, Lijun; Mayers, Great (2013)
    This project will focus on developing a new instructional methodology by utilizing an innovative computer vision based instruction system in a smart room setup with (1) a novel story-telling software to visualize course ...
  • Tools of Engagement Project (TOEP): On-demand Discovery Learning Professional Development 

    Sullivan, Roberta (Robin); Burns, Beth; Gradel, Kathleen; Shi, Shufang; van Putten, Cherie; Tysick, Cindi (2012)
    The goal of this project is to pilot the Tools of Engagement Project’s (hereafter, TOEP) on-demand professional development model among faculty across SUNY campuses, investigating its effectiveness in expanding their ...
  • Initiating Conversations About the End of Life: The Advanced Illness Decision Simulation Environment 

    Waldrop, Deborah; Meeker, Mary Ann; Milling, David; Sturman, Steve; Zinnerstrom, Karen; Guzman, Tony (2012)
    Decision-making about end-of-life care has evolved with technological advances that can prolong life. Discourse about the benefits and burdens of life-sustaining treatment has underscored the importance of identifying ...
  • SUNYport: Portfolio site for SUNY students 

    Ludwig, Mark; Wagner, A. Ben; Hendrix, Dean; Perry, Andrew (2012)
    Collaboration Open access scholarly communication and collaborative research have become a vital characteristic of university and college academic endeavor. Raising awareness about traditional publishing, copyright, digital ...
  • Development and Assessment of Mobile Device Instruction in STEM Education at K-21 Level 

    Dittmar, Katharina; Ramamurthy, Bina (2012)
    Introduction This proposal builds on an ongoing NSF Cyber-Infrastructure project, which seeks to develop a clouddeployed, scalable, virtual tool for the instruction of theory and practice of population genetics (NSF-OCICITEAM; ...
  • Virtual Infrastructure for Data Intensive Analysis (VIDIA) 

    Gallo, Steven M.; Jones, Matthew D.; Cornelius, Cynthia D.; Sperhac, Jeanette M.; Lowe, Brian M.; Fulkerson, Gregory; Wilkerson, Gregory; Heindl, Brett; Koeddermann, Achim; Greenberg, James (2013)
    Overview The large datasets culled from social media such as Facebook and Twitter can easily grow to a size that is beyond the capability of commonly used software tools to store and analyze within an acceptable amount ...
  • Integrating Mobile Technology to Enhance Geriatric Social Work Training 

    Gould, Paul; Berkowitz, Shawn; Kang, Suk-Young Kang (2013)
    The Integrating Mobile Technology to Enhance Geriatric Social Work Training (IMTEG) project will provide a platform for enhanced student learning and evaluation through a three-tier training experience related to Depression, ...
  • A Virtual Instrumental Analysis Laboratory (VIAL) for Buffalo State and Open SUNY 

    Heo, Jinseok; Nazarenko, Alexander; Kim, Jaime; Goodman, M. Scott (2013)
    The availability of modern analytical instruments has resulted in a change of methodology in analytical chemistry and related sciences—these have almost completely replaced traditional “wet” analysis methods.Furthermore, ...
  • SUNY Games II 

    Shea, Peter; Oliveira, Alandeon W.; Vickers, Jason; Goodwin, Daniel; Goodall, Jennifer; Berg, George; McElwaine, James; Zhang, Jianwei; Johnson, Roberta; Bever, Edward; Dugan, Larry; Ramamurthy, Bina; Gal, Diane G.; O’Connor, Eileen; Saulnier, Tobi; Westendorf, Aaron; Van Knowe, Glenn; Zhou, Anna (2013)
    “Videogames are a powerful medium that curriculum designers can use to create narratively rich worlds for achieving educational goals. In these worlds, youth can become scientists, doctors, writers, and mathematicians who ...

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