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  • Development and Assessment of Mobile Device Instruction in STEM Education at K-21 Level 

    Dittmar, Katharina; Ramamurthy, Bina (2012)
    Introduction This proposal builds on an ongoing NSF Cyber-Infrastructure project, which seeks to develop a clouddeployed, scalable, virtual tool for the instruction of theory and practice of population genetics (NSF-OCICITEAM; ...
  • Virtual Infrastructure for Data Intensive Analysis (VIDIA) 

    Gallo, Steven M.; Jones, Matthew D.; Cornelius, Cynthia D.; Sperhac, Jeanette M.; Lowe, Brian M.; Fulkerson, Gregory; Wilkerson, Gregory; Heindl, Brett; Koeddermann, Achim; Greenberg, James (2013)
    Overview The large datasets culled from social media such as Facebook and Twitter can easily grow to a size that is beyond the capability of commonly used software tools to store and analyze within an acceptable amount ...
  • Integrating Mobile Technology to Enhance Geriatric Social Work Training 

    Gould, Paul; Berkowitz, Shawn; Kang, Suk-Young Kang (2013)
    The Integrating Mobile Technology to Enhance Geriatric Social Work Training (IMTEG) project will provide a platform for enhanced student learning and evaluation through a three-tier training experience related to Depression, ...
  • A Virtual Instrumental Analysis Laboratory (VIAL) for Buffalo State and Open SUNY 

    Heo, Jinseok; Nazarenko, Alexander; Kim, Jaime; Goodman, M. Scott (2013)
    The availability of modern analytical instruments has resulted in a change of methodology in analytical chemistry and related sciences—these have almost completely replaced traditional “wet” analysis methods.Furthermore, ...
  • SUNY Games II 

    Shea, Peter; Oliveira, Alandeon W.; Vickers, Jason; Goodwin, Daniel; Goodall, Jennifer; Berg, George; McElwaine, James; Zhang, Jianwei; Johnson, Roberta; Bever, Edward; Dugan, Larry; Ramamurthy, Bina; Gal, Diane G.; O’Connor, Eileen; Saulnier, Tobi; Westendorf, Aaron; Van Knowe, Glenn; Zhou, Anna (2013)
    “Videogames are a powerful medium that curriculum designers can use to create narratively rich worlds for achieving educational goals. In these worlds, youth can become scientists, doctors, writers, and mathematicians who ...
  • LOOP: A Project in Creative Instruction for Music Technology [Learn-Operate-Outreach-Perform] 

    Henriques, J Tomas (2013)
    The LOOP project aims to create a new model for a music technology facility that allows a comprehensive and innovative approach to learning and experiencing electronic and digital sound and music. To attain this goal ...
  • Integration of Virtual and Real Equipment Learning Tools Related to Sustainability Education 

    Bremer, Mark; Yucel, Ibrahim; Urban, Christopher; Waight, Kenneth, T. III; Van Knowe, Glenn E.; Keesee, Robert; Rossi, Elizabeth; Tulino, Suzanne; Wei, Xinchao; Tang, Brian Hong-An (2013)
    Instructional Technology Innovation: Our project will focus on integrating a set of virtual exercises with real systems learning tools to address alternate energy and sustainability issues in both formal and informal ...
  • Music and the Child 

    Sarrazin, Natalie (2014-06-14)
    Children are inherently musical. They respond to music and learn through music. Music expresses children’s identity and heritage, teaches them to belong to a culture, and develops their cognitive well-being and inner self ...
  • Student Success and Affordability through the use of Open Educational Courses 

    Georgiakaki, Sophia; Gilewski, Amber; DeFranco, Tony; Yavits, Bob; Christofferson, Marty (2013)
    Tompkins Cortland Community College (TC3) along with its partner schools and the SUNY Center for Professional Development will create a process to scale the adoption of OER use amongst SUNY Faculty. Based on prior results ...
  • Towards OPEN SUNY: A Novel On-line Learning Approach for ECE and ET Students 

    Abdallah, Mohammed; Merante, Nick (2013)
    In electrical and computer engineering/technology programs, hands-on experience is very significant. To gain this experience, a developing tool (such as Microcontroller CodeWarrior IDE or FPGA Quartus IDE) and an attached ...
  • SUNY Writing Across the Curriculum Online Resource Center 

    Rigolino, Rachel; Newcomb, Matt; Parisse, Joan; Crockett, Lynne; Smith, Linda; Hurd, Kathryn (2013)
    The 21st-century vision of Systemness across SUNY is predicated upon remaining student-centered, ready to anticipate and then to meet our students’ needs. Chancellor Nancy Zimpher reiterated this commitment to student ...
  • Rural Schools Virtual Project [RSVP]: Expanding Access to Advanced & Elective Online Coursework 

    Giblin, Thomas (2013)
    What we propose to do with SUNY IITG support is to help a rural school in New York State offer an advanced or elective online course; to provide graduate professional development (to both the rural teacher and two SUNY ...
  • Online Global Learning Communities in the Humanities: A Course Model 

    Easton, Celia (2013)
    “Online Global Learning Communities in the Humanities: A Course Model” will support the SUNY Collaborative Online International Learning (COIL) Center’s online course model with the goal of making it more accessible to ...
  • Exploring New Horizons: Science And Engineering Everywhere, At Anytime And For Everyone 

    Bugallo, Monica; Meisel, David; Jain, Vivek (2013)
    This project aims to engage students in Science, Technology, Engineering and Mathematics (STEM) research and learning activities by building and using modern cyber-tools in a simple and attractive way. Our ultimate goal ...
  • iPads for Music Making and Music Teaching 

    Reese, Jill; Wilson, Matthew (2013)
    The overall purpose for this proposal, “iPads for Music Making and Teaching,” is to provide the opportunity for undergraduate music education majors to develop their abilities to effectively use technology to scaffold and ...
  • Cultivating a Composing Process: Growing Critical Thinking and Student Success with ePortfolios 

    Gerken, Timothy W.; Galusky, Wyatt; Efimenko, Aron; Barber, Matt (2013)
    Electronic portfolios (ePortfolios) are well established learning tools that correlate well with student success. With this project, we plan to introduce them at Morrisville State College (MSC), targeting two specific areas ...
  • Cross-Cultural Experiential Learning Evaluation Project 

    Chandra, Bidhan; Landa, Keith; Smolar, Rebecca; Mukherji, Runi; Torcivia, Patrica Prusko; Jagendorf-Sobierajski, Susan (2013)
    E-Portfolio adoption is a priority for the SUNY system. E-Portfolios are a formidable tool to help students demonstrate learning and present future employers with a deep understanding of what students gained from their ...
  • Multimedia Innovation Instruction Technology (MIIT) 

    Faraday, Christine; Spiegelman, Marsha (2013)
    The goal of this project is to encourage collaborative student work that is enhanced by web 2.0 tools. Currently, faculty is hesitant to assign many group projects because they cannot assume that the students who attend ...
  • Integrated Online Database for Plant Identification and Use in the Landscape 

    Bassuk, Nina; Trowbridge, Peter (2012)
    Enhancing The Learning Experience With Innovative Technology. Creating the Urban Eden, (Horticulture/Landscape Architecture 4910-4920), a course taught jointly by faculty in the Departments of Landscape Architecture and ...
  • Introducing Virtualization via OpenStack “Cloud” System to SUNY Orange Applied Technologies Students 

    Rigby, Christopher (2013)
    SUNY Orange seeks support for augmenting the study of virtualization by students majoring in Networking and Cyber Security in the Applied Technologies Department. The goal is to expose students to a more extensive range ...

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