State University College at Oneonta

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    Student Awareness of the Sustainability Ini5a5ves at SUNY Oneonta
    (2016) Hogan, Abigail; Lascell, Wendy A., Dr.
    Sustainability is a concept with rising importance for colleges all over the globe. SUNY Oneonta is no exception as they have implemented numerous sustainable initiatives, with many more anticipated in the future. The purpose of this research is to assess the student awareness of Sustainability initiatives at SUNY Oneonta, as well as explore comparisons between other SUNY schools. One component of the study consists of a student-survey of a variety of majors across schools to determine their awareness of campus sustainability initiatives. The authors surmise that only a small number of students outside of the natural science/ENVS majors and introductory science classes will be aware of sustainability initiatives. Through interviews with other SUNY schools, more information and ideas on how to spread awareness on each campus and within the SUNY system can be discovered. The information obtained from this study can be of use to the college, to assess effectiveness of current initiatives and to find new methods of dispersing relevant information to the student body.
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    Selecting A Sustainable Maintenance Schedule For Production Lines: A Case Study
    (2016) Odero, Anne; Altuger-Genc, Gonca, Dr.
    Machine maintenance plays an important role in creating a sustainable production line. An effective machine maintenance schedule can reduce waste by reducing the machine failures and the time spent on failures. A proper maintenance schedule can also decrease the amount of wasted parts by decreasing the number of lost products, hence increasing productivity and sustainability. In this study, discrete event simulation software, Arena by Rockwell Automation, is used to model and simulate a fully automated production line. This study will review how to decide on a maintenance schedule technique by implementing a multi criteria decision-making (MCDM) process. The criteria that are considered for the MCDM process are Utilization, Total time Blocked (TTB), Total time Starved (TTS), Cost of Good Product (CGP) and Cost of Lost Product (CLP). For the MCDM process different weight assessment techniques are used to rank and assign weight values to the criteria.
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    Morality of Video Games
    (2016) Becker, Tyler; Lowe, Brian
    In this broad study we looked at how video games can affect the individual, during this time a short survey was released to a specific population of the SUNY Oneonta Campus. After the results of the study were documented we then started to expand our scope to focus on whether or not video games has a definite cause of violence among the players. To gather more information we utilized a resource called "lexisnexis" in which over one-hundred and thirty news articles were read all containing keywords like "video game" and "violence" to see if there was a positive correlation between the two. Findings from the articles were inconclusive, many times when video games were associated with violence there ended up being other variables thus leading it to not be the sole factor.
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    Health Habits of Students at SUNY Oneonta
    (2016) Marshall, Nicole; Modesto, Roberto; Wang, Jen-Ting
    Nicole Marshall Roberto Modesto Advisor: Jen-Ting Wang Healthy Habits Among On and Off Campus Students at SUNY Oneonta For our research project, we intend to determine if healthy habits are different between on and off campus students at SUNY Oneonta. Healthy habits in this study are defined as beneficial behavior, which includes a balanced diet, 7-8 hours of sleep, regular exercise, and drinking water throughout the day. We believe that differences exist among these habits between on and off campus students. On campus students have limitations on the types of food that is supplied to them, but they have an unlimited dining plan. Off campus don't have an unlimited amount, but they get to choose what types of foods they wish to consume. In addition, on campus students have convenient access to the gym, whereas off campus students must drive to campus to utilize the gym. There could be a difference in hours of sleep because of different transportation methods, such as driving, waiting for the bus, or walking. All of these factors can contribute to a difference of healthy habits between on and off campus students, in which we intend to find out using statistical analysis. Through observational study, we will conduct a survey to obtain our data. From this, we can conclude whether there is a significant difference between on and off campus students' healthy habits.
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    CommunicationTherapieswiththe NAO robot
    (2016) Crosby, Mark; Boland, Bee; Ryder, James, Dr.
    SUNY Oneonta has been researching with the NAO robot since last fall. NAO is a humanoid robot from Aldebaran standing at 58cm tall intended for human interaction. It has been primarily used in areas of research and education. The robot has thrived in the area of communication therapy for children with autism. SUNY Oneonta's Computer Science program has been partnering with Broome-Tioga BOCES, Oak Tree to conduct research in this area.