Now showing items 1-8 of 8

    • Blockchain Badging - Coursera-to-Credit 

      Moore, Amy; Ramamurthy, Bina; Upadhyaya, Shambhu; Travers, Nan; Stephens, Lisa; Reed, Anne; Puckett, Tracy; Leyh, Timothy (2018)
      Blockchain is a disruptive force both in finance (cryptocurrency) and higher education credentialing. UB is working on a four-course Coursera specialization that has broad market appeal for matriculated and non-traditional ...
    • Development and Assessment of a Multiplayer, Cloud Module for Teaching Population Genetics with Badge Incentives 

      Dittmar, Katharina; Ramamurthy, Bina; Poulin, Jessica (2014)
      Regarding technology use, we learned from a previous IITG grant that among all mobile devices, tablets were vastly preferred over smartphones. Importantly, tablets were reported to be overwhelmingly used at home, or in the ...
    • Development and Assessment of Mobile Device Instruction in STEM Education at K-21 Level 

      Dittmar, Katharina; Ramamurthy, Bina (2012)
      Introduction This proposal builds on an ongoing NSF Cyber-Infrastructure project, which seeks to develop a clouddeployed, scalable, virtual tool for the instruction of theory and practice of population genetics (NSF-OCICITEAM; ...
    • SUNY Co-laboratory on Immersive Virtual Environments for STEM Learning 

      Shea, Peter; Zhang, Jianwei; Oliveira, Alan; Goodwin, Dan; Vuille, Mathias; Goodall, Jennifer; Johnson, Roberta; Ramamurthy, Bina; Bever, Edward; McElwaine, Jim; Dugan, Larry; Hayes, Suzanne; Pickett, Alexandra; Scalzo, Kim (2012)
      Among the most critical academic disciplines for success in a 21st century workforce are those involving Science, Technology, Engineering and Math (STEM). These fields are increasingly digital, networked and rapidly evolving. ...
    • SUNY Games II 

      Shea, Peter; Oliveira, Alandeon W.; Vickers, Jason; Goodwin, Daniel; Goodall, Jennifer; Berg, George; McElwaine, James; Zhang, Jianwei; Johnson, Roberta; Bever, Edward; Dugan, Larry; Ramamurthy, Bina; Gal, Diane G.; O’Connor, Eileen; Saulnier, Tobi; Westendorf, Aaron; Van Knowe, Glenn; Zhou, Anna (2013)
      “Videogames are a powerful medium that curriculum designers can use to create narratively rich worlds for achieving educational goals. In these worlds, youth can become scientists, doctors, writers, and mathematicians who ...
    • UBCert using Blockchain Technology Bina Ramamurthy 

      Ramamurthy, Bina; Stephens, Lisa (2019)
      Matthew Pittinsky (2015) described higher education as having a single purpose: “…credentialing is the only nonnegotiable service of a higher education institution.” Yet faculty, students and administrators are frequently ...
    • UBuild: Fostering Creativity and Community Building through a Computer Games Initiative 

      Ramamurthy, Bina; Bible, J. Brice; Clune, Christopher (2016)
      The major goal of this project is to build a diverse community with computer games as the platform for student engagement, creativity, learning and fun. We expect the participants and members of this gaming community to ...
    • VINE: An Innovative Model for Collaboration between Humanities and STEM for Learning Data Science 

      Ramamurthy, Bina; Aceto, Melanie (2015)
      We propose an innovative instructional model called Vine that will leverage the Digital Choreographic Lineage (DCL) project. DCL is an ongoing project of the investigators for digitizing dance data. The immediate goal of ...