Now showing items 1-2 of 2

    • SUNY Co-laboratory on Immersive Virtual Environments for STEM Learning 

      Shea, Peter; Zhang, Jianwei; Oliveira, Alan; Goodwin, Dan; Vuille, Mathias; Goodall, Jennifer; Johnson, Roberta; Ramamurthy, Bina; Bever, Edward; McElwaine, Jim; Dugan, Larry; Hayes, Suzanne; Pickett, Alexandra; Scalzo, Kim (2012)
      Among the most critical academic disciplines for success in a 21st century workforce are those involving Science, Technology, Engineering and Math (STEM). These fields are increasingly digital, networked and rapidly evolving. ...
    • SUNY Games II 

      Shea, Peter; Oliveira, Alandeon W.; Vickers, Jason; Goodwin, Daniel; Goodall, Jennifer; Berg, George; McElwaine, James; Zhang, Jianwei; Johnson, Roberta; Bever, Edward; Dugan, Larry; Ramamurthy, Bina; Gal, Diane G.; O’Connor, Eileen; Saulnier, Tobi; Westendorf, Aaron; Van Knowe, Glenn; Zhou, Anna (2013)
      “Videogames are a powerful medium that curriculum designers can use to create narratively rich worlds for achieving educational goals. In these worlds, youth can become scientists, doctors, writers, and mathematicians who ...