Now showing items 1-4 of 4

    • Bring Your Own Learning (BYOL): Using MDM to Personalize Learning Environments to Students 

      Fujiuchi, Ken; Chambers, Andrew; Renzoni, Kerry (2015)
      Learning is a social activity that evolves from our interactions, daily activities, and education. We incorporated two key elements of situated learning theory: “communities of practice” where learning is achieved through ...
    • Creating Situated Learning Environments through Mobile Device Management (MDM) 

      Fujiuchi, Ken; Chambers, Andrew B. (2014)
      Situated learning is learning that takes place in the same context in which it is applied. Situated learning is a highly effective form of active learning where students are creating meaning (and learning) out of distinct ...
    • iSucceed: The First Year College Experience 

      Jensen, James; Tinnesz, Christine Gray; Escobar, Fabio; Tysick, Cynthia; Stephens, Lisa; Ardila-Weigand, Matthew; Fujiuchi, Ken; Greatrix, Martha; Woznick, Aimee M. (2017)
      A student’s transition to college is fraught with unexpected challenges. During their first year, college students require a host of skills that they may not have adequately developed or “exercised” in high school which ...
    • Learner eXperience Designers (LXD) Exploring the Feasibility of Badging 

      Burns, Beth; Welborn, Jason; Fujiuchi, Ken; McBride, Mark; Pereira, Meghan (2012)
      In a recent case study published by EDUCAUSE, a badge is defined as a symbol or indicator of an accomplishment, skill, quality, or interest. Erin Knight and Carla Casilli of Mozilla Open Badge Infrastructure (OBI) are ...