Now showing items 1-4 of 4

    • Eternal France: An Interactive Historical Simulation for College History Classes 

      Bever, Edward (2012)
      Many students find Western Civilization and European History surveys boring. Because they involve long time scales, diverse foreign peoples, and a wide range of historical processes, these courses often come across as a ...
    • Simulated Reality; Real Experience: Scaling the Use of Interactive Computer Simulations in College Courses 

      Bever, Edward; Levanti, Gary; Rotchford, John (2019)
      One class in our School of Professional Studies, Marketing, had begun using an interactive computer simulation as an integral part of its coursework, and this project successfully built upon this foundation by expanding ...
    • SUNY Co-laboratory on Immersive Virtual Environments for STEM Learning 

      Shea, Peter; Zhang, Jianwei; Oliveira, Alan; Goodwin, Dan; Vuille, Mathias; Goodall, Jennifer; Johnson, Roberta; Ramamurthy, Bina; Bever, Edward; McElwaine, Jim; Dugan, Larry; Hayes, Suzanne; Pickett, Alexandra; Scalzo, Kim (2012)
      Among the most critical academic disciplines for success in a 21st century workforce are those involving Science, Technology, Engineering and Math (STEM). These fields are increasingly digital, networked and rapidly evolving. ...
    • SUNY Games II 

      Shea, Peter; Oliveira, Alandeon W.; Vickers, Jason; Goodwin, Daniel; Goodall, Jennifer; Berg, George; McElwaine, James; Zhang, Jianwei; Johnson, Roberta; Bever, Edward; Dugan, Larry; Ramamurthy, Bina; Gal, Diane G.; O’Connor, Eileen; Saulnier, Tobi; Westendorf, Aaron; Van Knowe, Glenn; Zhou, Anna (2013)
      “Videogames are a powerful medium that curriculum designers can use to create narratively rich worlds for achieving educational goals. In these worlds, youth can become scientists, doctors, writers, and mathematicians who ...